Files
tbd-station-14/Content.Client/HealthOverlay/UI/HealthOverlayGui.cs
Jezithyr eeb5b17b34 Mobstate Refactor (#13389)
Refactors mobstate and moves mob health thresholds to their own component

Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2023-01-13 16:57:10 -08:00

164 lines
5.3 KiB
C#

using Content.Client.IoC;
using Content.Client.Resources;
using Content.Shared.Damage;
using Content.Shared.FixedPoint;
using Content.Shared.Mobs;
using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems;
using Robust.Client.Graphics;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Timing;
namespace Content.Client.HealthOverlay.UI
{
public sealed class HealthOverlayGui : BoxContainer
{
[Dependency] private readonly IEyeManager _eyeManager = default!;
[Dependency] private readonly IEntityManager _entities = default!;
public HealthOverlayGui(EntityUid entity)
{
IoCManager.InjectDependencies(this);
UserInterfaceManager.WindowRoot.AddChild(this);
SeparationOverride = 0;
Orientation = LayoutOrientation.Vertical;
CritBar = new HealthOverlayBar
{
Visible = false,
VerticalAlignment = VAlignment.Center,
Color = Color.Red
};
HealthBar = new HealthOverlayBar
{
Visible = false,
VerticalAlignment = VAlignment.Center,
Color = Color.LimeGreen
};
AddChild(Panel = new PanelContainer
{
Children =
{
new TextureRect
{
Texture = StaticIoC.ResC.GetTexture("/Textures/Interface/Misc/health_bar.rsi/icon.png"),
TextureScale = Vector2.One * HealthOverlayBar.HealthBarScale,
VerticalAlignment = VAlignment.Center,
},
CritBar,
HealthBar
}
});
Entity = entity;
}
public PanelContainer Panel { get; }
public HealthOverlayBar HealthBar { get; }
public HealthOverlayBar CritBar { get; }
public EntityUid Entity { get; }
public void SetVisibility(bool val)
{
Visible = val;
Panel.Visible = val;
}
private void MoreFrameUpdate(FrameEventArgs args)
{
if (_entities.Deleted(Entity))
{
return;
}
if (!_entities.TryGetComponent(Entity, out MobStateComponent? mobState) ||
!_entities.TryGetComponent(Entity, out DamageableComponent? damageable))
{
CritBar.Visible = false;
HealthBar.Visible = false;
return;
}
var mobStateSystem = _entities.EntitySysManager.GetEntitySystem<MobStateSystem>();
var mobThresholdSystem = _entities.EntitySysManager.GetEntitySystem<MobThresholdSystem>();
if (mobStateSystem.IsAlive(mobState.Owner, mobState))
{
if (!mobThresholdSystem.TryGetThresholdForState(Entity,MobState.Critical, out var threshold))
{
CritBar.Visible = false;
HealthBar.Visible = false;
return;
}
CritBar.Ratio = 1;
CritBar.Visible = true;
HealthBar.Ratio = 1 - ((FixedPoint2)(damageable.TotalDamage / threshold)).Float();
HealthBar.Visible = true;
}
else if (mobStateSystem.IsCritical(mobState.Owner, mobState))
{
HealthBar.Ratio = 0;
HealthBar.Visible = false;
if (!mobThresholdSystem.TryGetThresholdForState(Entity, MobState.Critical, out var critThreshold) ||
!mobThresholdSystem.TryGetThresholdForState(Entity, MobState.Dead, out var deadThreshold))
{
CritBar.Visible = false;
return;
}
CritBar.Visible = true;
CritBar.Ratio = 1 -
((damageable.TotalDamage - critThreshold) /
(deadThreshold - critThreshold)).Value.Float();
}
else if (mobStateSystem.IsDead(mobState.Owner, mobState))
{
CritBar.Ratio = 0;
CritBar.Visible = false;
HealthBar.Ratio = 0;
HealthBar.Visible = true;
}
else
{
CritBar.Visible = false;
HealthBar.Visible = false;
}
}
protected override void FrameUpdate(FrameEventArgs args)
{
base.FrameUpdate(args);
MoreFrameUpdate(args);
if (_entities.Deleted(Entity) || _eyeManager.CurrentMap != _entities.GetComponent<TransformComponent>(Entity).MapID)
{
Visible = false;
return;
}
Visible = true;
var screenCoordinates = _eyeManager.CoordinatesToScreen(_entities.GetComponent<TransformComponent>(Entity).Coordinates);
var playerPosition = UserInterfaceManager.ScreenToUIPosition(screenCoordinates);
LayoutContainer.SetPosition(this, new Vector2(playerPosition.X - Width / 2, playerPosition.Y - Height - 30.0f));
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (!disposing)
return;
HealthBar.Dispose();
}
}
}