Refactors mobstate and moves mob health thresholds to their own component Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
164 lines
5.3 KiB
C#
164 lines
5.3 KiB
C#
using Content.Client.IoC;
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using Content.Client.Resources;
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using Content.Shared.Damage;
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using Content.Shared.FixedPoint;
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using Content.Shared.Mobs;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Systems;
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.Timing;
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namespace Content.Client.HealthOverlay.UI
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{
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public sealed class HealthOverlayGui : BoxContainer
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{
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[Dependency] private readonly IEyeManager _eyeManager = default!;
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[Dependency] private readonly IEntityManager _entities = default!;
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public HealthOverlayGui(EntityUid entity)
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{
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IoCManager.InjectDependencies(this);
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UserInterfaceManager.WindowRoot.AddChild(this);
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SeparationOverride = 0;
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Orientation = LayoutOrientation.Vertical;
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CritBar = new HealthOverlayBar
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{
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Visible = false,
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VerticalAlignment = VAlignment.Center,
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Color = Color.Red
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};
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HealthBar = new HealthOverlayBar
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{
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Visible = false,
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VerticalAlignment = VAlignment.Center,
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Color = Color.LimeGreen
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};
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AddChild(Panel = new PanelContainer
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{
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Children =
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{
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new TextureRect
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{
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Texture = StaticIoC.ResC.GetTexture("/Textures/Interface/Misc/health_bar.rsi/icon.png"),
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TextureScale = Vector2.One * HealthOverlayBar.HealthBarScale,
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VerticalAlignment = VAlignment.Center,
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},
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CritBar,
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HealthBar
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}
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});
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Entity = entity;
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}
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public PanelContainer Panel { get; }
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public HealthOverlayBar HealthBar { get; }
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public HealthOverlayBar CritBar { get; }
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public EntityUid Entity { get; }
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public void SetVisibility(bool val)
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{
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Visible = val;
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Panel.Visible = val;
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}
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private void MoreFrameUpdate(FrameEventArgs args)
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{
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if (_entities.Deleted(Entity))
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{
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return;
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}
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if (!_entities.TryGetComponent(Entity, out MobStateComponent? mobState) ||
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!_entities.TryGetComponent(Entity, out DamageableComponent? damageable))
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{
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CritBar.Visible = false;
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HealthBar.Visible = false;
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return;
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}
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var mobStateSystem = _entities.EntitySysManager.GetEntitySystem<MobStateSystem>();
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var mobThresholdSystem = _entities.EntitySysManager.GetEntitySystem<MobThresholdSystem>();
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if (mobStateSystem.IsAlive(mobState.Owner, mobState))
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{
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if (!mobThresholdSystem.TryGetThresholdForState(Entity,MobState.Critical, out var threshold))
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{
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CritBar.Visible = false;
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HealthBar.Visible = false;
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return;
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}
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CritBar.Ratio = 1;
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CritBar.Visible = true;
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HealthBar.Ratio = 1 - ((FixedPoint2)(damageable.TotalDamage / threshold)).Float();
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HealthBar.Visible = true;
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}
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else if (mobStateSystem.IsCritical(mobState.Owner, mobState))
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{
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HealthBar.Ratio = 0;
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HealthBar.Visible = false;
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if (!mobThresholdSystem.TryGetThresholdForState(Entity, MobState.Critical, out var critThreshold) ||
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!mobThresholdSystem.TryGetThresholdForState(Entity, MobState.Dead, out var deadThreshold))
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{
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CritBar.Visible = false;
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return;
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}
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CritBar.Visible = true;
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CritBar.Ratio = 1 -
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((damageable.TotalDamage - critThreshold) /
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(deadThreshold - critThreshold)).Value.Float();
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}
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else if (mobStateSystem.IsDead(mobState.Owner, mobState))
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{
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CritBar.Ratio = 0;
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CritBar.Visible = false;
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HealthBar.Ratio = 0;
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HealthBar.Visible = true;
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}
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else
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{
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CritBar.Visible = false;
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HealthBar.Visible = false;
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}
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}
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protected override void FrameUpdate(FrameEventArgs args)
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{
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base.FrameUpdate(args);
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MoreFrameUpdate(args);
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if (_entities.Deleted(Entity) || _eyeManager.CurrentMap != _entities.GetComponent<TransformComponent>(Entity).MapID)
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{
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Visible = false;
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return;
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}
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Visible = true;
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var screenCoordinates = _eyeManager.CoordinatesToScreen(_entities.GetComponent<TransformComponent>(Entity).Coordinates);
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var playerPosition = UserInterfaceManager.ScreenToUIPosition(screenCoordinates);
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LayoutContainer.SetPosition(this, new Vector2(playerPosition.X - Width / 2, playerPosition.Y - Height - 30.0f));
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (!disposing)
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return;
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HealthBar.Dispose();
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}
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}
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}
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