* move to shared * entity effect to shared * refactor: whitespaces+xml-doc typo fixups * refactor: a little bit more of xml-doc typos fixups --------- Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
44 lines
1.3 KiB
C#
44 lines
1.3 KiB
C#
using Content.Server.Chat.Systems;
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using Content.Shared.Administration;
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using Content.Shared.Chat;
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using Robust.Shared.Console;
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using Robust.Shared.Enums;
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namespace Content.Server.Chat.Commands
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{
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[AnyCommand]
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internal sealed class MeCommand : LocalizedEntityCommands
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{
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[Dependency] private readonly ChatSystem _chatSystem = default!;
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public override string Command => "me";
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public override void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (shell.Player is not { } player)
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{
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shell.WriteError(Loc.GetString($"shell-cannot-run-command-from-server"));
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return;
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}
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if (player.Status != SessionStatus.InGame)
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return;
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if (player.AttachedEntity is not {} playerEntity)
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{
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shell.WriteError(Loc.GetString($"shell-must-be-attached-to-entity"));
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return;
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}
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if (args.Length < 1)
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return;
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var message = string.Join(" ", args).Trim();
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if (string.IsNullOrEmpty(message))
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return;
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_chatSystem.TrySendInGameICMessage(playerEntity, message, InGameICChatType.Emote, ChatTransmitRange.Normal, false, shell, player);
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}
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}
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}
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