* Content changes for MapManager/System refactor * Poke Tests * Why is this failing? * Will this make the analyzer happy?
134 lines
4.8 KiB
C#
134 lines
4.8 KiB
C#
using System.Linq;
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using Content.Server.Administration;
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using Content.Server.GameTicking;
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using Content.Shared.Administration;
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using Content.Shared.CCVar;
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using Robust.Server.GameObjects;
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using Robust.Server.Maps;
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using Robust.Shared.Configuration;
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using Robust.Shared.Console;
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using Robust.Shared.ContentPack;
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using Robust.Shared.Map;
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namespace Content.Server.Mapping
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{
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[AdminCommand(AdminFlags.Server | AdminFlags.Mapping)]
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sealed class MappingCommand : IConsoleCommand
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{
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[Dependency] private readonly IEntityManager _entities = default!;
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[Dependency] private readonly IMapManager _map = default!;
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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public string Command => "mapping";
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public string Description => Loc.GetString("cmd-mapping-desc");
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public string Help => Loc.GetString("cmd-mapping-help");
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public CompletionResult GetCompletion(IConsoleShell shell, string[] args)
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{
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switch (args.Length)
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{
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case 1:
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return CompletionResult.FromHint(Loc.GetString("cmd-hint-mapping-id"));
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case 2:
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var res = IoCManager.Resolve<IResourceManager>();
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var opts = CompletionHelper.UserFilePath(args[1], res.UserData)
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.Concat(CompletionHelper.ContentFilePath(args[1], res));
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return CompletionResult.FromHintOptions(opts, Loc.GetString("cmd-hint-mapping-path"));
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}
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return CompletionResult.Empty;
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}
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (shell.Player is not { } player)
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{
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shell.WriteError(Loc.GetString("cmd-savemap-server"));
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return;
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}
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if (args.Length > 2)
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{
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shell.WriteLine(Help);
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return;
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}
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#if DEBUG
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shell.WriteError(Loc.GetString("cmd-mapping-warning"));
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#endif
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MapId mapId;
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string? toLoad = null;
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var mapSys = _entities.System<SharedMapSystem>();
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// Get the map ID to use
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if (args.Length is 1 or 2)
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{
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if (!int.TryParse(args[0], out var intMapId))
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{
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shell.WriteError(Loc.GetString("cmd-mapping-failure-integer", ("arg", args[0])));
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return;
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}
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mapId = new MapId(intMapId);
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// no loading null space
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if (mapId == MapId.Nullspace)
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{
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shell.WriteError(Loc.GetString("cmd-mapping-nullspace"));
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return;
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}
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if (_map.MapExists(mapId))
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{
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shell.WriteError(Loc.GetString("cmd-mapping-exists", ("mapId", mapId)));
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return;
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}
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// either load a map or create a new one.
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if (args.Length <= 1)
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{
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mapSys.CreateMap(mapId, runMapInit: false);
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}
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else
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{
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var loadOptions = new MapLoadOptions {StoreMapUids = true};
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_entities.System<MapLoaderSystem>().TryLoad(mapId, args[1], out _, loadOptions);
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}
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// was the map actually created or did it fail somehow?
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if (!_map.MapExists(mapId))
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{
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shell.WriteError(Loc.GetString("cmd-mapping-error"));
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return;
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}
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}
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else
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{
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mapSys.CreateMap(out mapId, runMapInit: false);
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}
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// map successfully created. run misc helpful mapping commands
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if (player.AttachedEntity is { Valid: true } playerEntity &&
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_entities.GetComponent<MetaDataComponent>(playerEntity).EntityPrototype?.ID != GameTicker.AdminObserverPrototypeName)
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{
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shell.ExecuteCommand("aghost");
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}
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// don't interrupt mapping with events or auto-shuttle
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shell.ExecuteCommand("sudo cvar events.enabled false");
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shell.ExecuteCommand("sudo cvar shuttle.auto_call_time 0");
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if (_cfg.GetCVar(CCVars.AutosaveEnabled))
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shell.ExecuteCommand($"toggleautosave {mapId} {toLoad ?? "NEWMAP"}");
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shell.ExecuteCommand($"tp 0 0 {mapId}");
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shell.RemoteExecuteCommand("mappingclientsidesetup");
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_map.SetMapPaused(mapId, true);
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if (args.Length == 2)
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shell.WriteLine(Loc.GetString("cmd-mapping-success-load",("mapId",mapId),("path", args[1])));
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else
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shell.WriteLine(Loc.GetString("cmd-mapping-success", ("mapId", mapId)));
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}
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}
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}
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