Files
tbd-station-14/Content.Server/GameObjects/EntitySystems/MoverSystem.cs
Acruid ee6eec9c40 SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem.
Most methods on EntityEventBus now require callers to specify the source (Local or Network) of the events.
2020-02-19 17:08:59 -08:00

261 lines
10 KiB
C#

using Content.Server.GameObjects.Components;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.Components.Movement;
using Content.Server.GameObjects.Components.Sound;
using Content.Server.Interfaces.GameObjects.Components.Movement;
using Content.Shared.Audio;
using Content.Shared.GameObjects.Components.Inventory;
using Content.Shared.Maps;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.Player;
using Robust.Server.Interfaces.Timing;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.Transform;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Input;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Players;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
namespace Content.Server.GameObjects.EntitySystems
{
[UsedImplicitly]
internal class MoverSystem : EntitySystem
{
#pragma warning disable 649
[Dependency] private readonly IPauseManager _pauseManager;
[Dependency] private readonly IPrototypeManager _prototypeManager;
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager;
[Dependency] private readonly IMapManager _mapManager;
[Dependency] private readonly IRobustRandom _robustRandom;
#pragma warning restore 649
private AudioSystem _audioSystem;
private const float StepSoundMoveDistanceRunning = 2;
private const float StepSoundMoveDistanceWalking = 1.5f;
/// <inheritdoc />
public override void Initialize()
{
EntityQuery = new TypeEntityQuery(typeof(IMoverComponent));
var moveUpCmdHandler = InputCmdHandler.FromDelegate(
session => HandleDirChange(session, Direction.North, true),
session => HandleDirChange(session, Direction.North, false));
var moveLeftCmdHandler = InputCmdHandler.FromDelegate(
session => HandleDirChange(session, Direction.West, true),
session => HandleDirChange(session, Direction.West, false));
var moveRightCmdHandler = InputCmdHandler.FromDelegate(
session => HandleDirChange(session, Direction.East, true),
session => HandleDirChange(session, Direction.East, false));
var moveDownCmdHandler = InputCmdHandler.FromDelegate(
session => HandleDirChange(session, Direction.South, true),
session => HandleDirChange(session, Direction.South, false));
var runCmdHandler = InputCmdHandler.FromDelegate(
session => HandleRunChange(session, false),
session => HandleRunChange(session, true));
var input = EntitySystemManager.GetEntitySystem<InputSystem>();
input.BindMap.BindFunction(EngineKeyFunctions.MoveUp, moveUpCmdHandler);
input.BindMap.BindFunction(EngineKeyFunctions.MoveLeft, moveLeftCmdHandler);
input.BindMap.BindFunction(EngineKeyFunctions.MoveRight, moveRightCmdHandler);
input.BindMap.BindFunction(EngineKeyFunctions.MoveDown, moveDownCmdHandler);
input.BindMap.BindFunction(EngineKeyFunctions.Run, runCmdHandler);
SubscribeLocalEvent<PlayerAttachSystemMessage>(PlayerAttached);
SubscribeLocalEvent<PlayerDetachedSystemMessage>(PlayerDetached);
_audioSystem = EntitySystemManager.GetEntitySystem<AudioSystem>();
}
private static void PlayerAttached(PlayerAttachSystemMessage ev)
{
if (!ev.Entity.HasComponent<IMoverComponent>())
{
ev.Entity.AddComponent<PlayerInputMoverComponent>();
}
}
private static void PlayerDetached(PlayerDetachedSystemMessage ev)
{
if(ev.Entity.HasComponent<PlayerInputMoverComponent>())
{
ev.Entity.RemoveComponent<PlayerInputMoverComponent>();
}
}
/// <inheritdoc />
public override void Shutdown()
{
if (EntitySystemManager.TryGetEntitySystem(out InputSystem input))
{
input.BindMap.UnbindFunction(EngineKeyFunctions.MoveUp);
input.BindMap.UnbindFunction(EngineKeyFunctions.MoveLeft);
input.BindMap.UnbindFunction(EngineKeyFunctions.MoveRight);
input.BindMap.UnbindFunction(EngineKeyFunctions.MoveDown);
input.BindMap.UnbindFunction(EngineKeyFunctions.Run);
}
base.Shutdown();
}
/// <inheritdoc />
public override void Update(float frameTime)
{
foreach (var entity in RelevantEntities)
{
if (_pauseManager.IsEntityPaused(entity))
{
continue;
}
var mover = entity.GetComponent<IMoverComponent>();
var physics = entity.GetComponent<PhysicsComponent>();
UpdateKinematics(entity.Transform, mover, physics);
}
}
private void UpdateKinematics(ITransformComponent transform, IMoverComponent mover, PhysicsComponent physics)
{
if (mover.VelocityDir.LengthSquared < 0.001 || !ActionBlockerSystem.CanMove(mover.Owner))
{
if (physics.LinearVelocity != Vector2.Zero)
physics.LinearVelocity = Vector2.Zero;
}
else
{
physics.LinearVelocity = mover.VelocityDir * (mover.Sprinting ? mover.SprintMoveSpeed : mover.WalkMoveSpeed);
transform.LocalRotation = mover.VelocityDir.GetDir().ToAngle();
// Handle footsteps.
var distance = transform.GridPosition.Distance(_mapManager, mover.LastPosition);
mover.StepSoundDistance += distance;
mover.LastPosition = transform.GridPosition;
float distanceNeeded;
if (mover.Sprinting)
{
distanceNeeded = StepSoundMoveDistanceRunning;
}
else
{
distanceNeeded = StepSoundMoveDistanceWalking;
}
if (mover.StepSoundDistance > distanceNeeded)
{
mover.StepSoundDistance = 0;
if (!mover.Owner.HasComponent<FootstepSoundComponent>())
{
return;
}
if (mover.Owner.TryGetComponent<InventoryComponent>(out var inventory)
&& inventory.TryGetSlotItem<ItemComponent>(EquipmentSlotDefines.Slots.SHOES, out var item)
&& item.Owner.TryGetComponent<FootstepModifierComponent>(out var modifier))
{
modifier.PlayFootstep();
}
else
{
PlayFootstepSound(transform.GridPosition);
}
}
}
}
private static void HandleDirChange(ICommonSession session, Direction dir, bool state)
{
if(!TryGetAttachedComponent(session as IPlayerSession, out IMoverComponent moverComp))
return;
moverComp.SetVelocityDirection(dir, state);
}
private static void HandleRunChange(ICommonSession session, bool running)
{
if(!TryGetAttachedComponent(session as IPlayerSession, out PlayerInputMoverComponent moverComp))
return;
moverComp.Sprinting = running;
}
private static bool TryGetAttachedComponent<T>(IPlayerSession session, out T component)
where T: IComponent
{
component = default;
var ent = session.AttachedEntity;
if (ent == null || !ent.IsValid())
return false;
if (!ent.TryGetComponent(out T comp))
return false;
component = comp;
return true;
}
private void PlayFootstepSound(GridCoordinates coordinates)
{
// Step one: figure out sound collection prototype.
var grid = _mapManager.GetGrid(coordinates.GridID);
var tile = grid.GetTileRef(coordinates);
// If the coordinates have a catwalk, it's always catwalk.
string soundCollectionName;
var catwalk = false;
foreach (var maybeCatwalk in grid.GetSnapGridCell(tile.GridIndices, SnapGridOffset.Center))
{
if (maybeCatwalk.Owner.HasComponent<CatwalkComponent>())
{
catwalk = true;
break;
}
}
if (catwalk)
{
// Catwalk overrides tile sound.s
soundCollectionName = "footstep_catwalk";
}
else
{
// Walking on a tile.
var def = (ContentTileDefinition)_tileDefinitionManager[tile.Tile.TypeId];
if (def.FootstepSounds == null)
{
// Nothing to play, oh well.
return;
}
soundCollectionName = def.FootstepSounds;
}
// Ok well we know the position of the
try
{
var soundCollection = _prototypeManager.Index<SoundCollectionPrototype>(soundCollectionName);
var file = _robustRandom.Pick(soundCollection.PickFiles);
_audioSystem.Play(file, coordinates);
}
catch (UnknownPrototypeException)
{
// Shouldn't crash over a sound
Logger.ErrorS("sound", $"Unable to find sound collection for {soundCollectionName}");
}
}
}
}