Files
tbd-station-14/Content.Server/GameObjects/EntitySystems/HandsSystem.cs
Acruid ee6eec9c40 SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem.
Most methods on EntityEventBus now require callers to specify the source (Local or Network) of the events.
2020-02-19 17:08:59 -08:00

228 lines
8.5 KiB
C#

using System;
using Content.Server.GameObjects.Components;
using Content.Server.GameObjects.Components.Stack;
using Content.Server.Interfaces.GameObjects;
using Content.Shared.Input;
using Content.Shared.Physics;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystemMessages;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Input;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Physics;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Players;
namespace Content.Server.GameObjects.EntitySystems
{
[UsedImplicitly]
internal sealed class HandsSystem : EntitySystem
{
#pragma warning disable 649
[Dependency] private readonly IMapManager _mapManager;
[Dependency] private readonly IEntitySystemManager _entitySystemManager;
#pragma warning restore 649
private const float ThrowForce = 1.5f; // Throwing force of mobs in Newtons
/// <inheritdoc />
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<EntRemovedFromContainerMessage>(HandleContainerModified);
SubscribeLocalEvent<EntInsertedIntoContainerMessage>(HandleContainerModified);
var input = EntitySystemManager.GetEntitySystem<InputSystem>();
input.BindMap.BindFunction(ContentKeyFunctions.SwapHands, InputCmdHandler.FromDelegate(HandleSwapHands));
input.BindMap.BindFunction(ContentKeyFunctions.Drop, new PointerInputCmdHandler(HandleDrop));
input.BindMap.BindFunction(ContentKeyFunctions.ActivateItemInHand, InputCmdHandler.FromDelegate(HandleActivateItem));
input.BindMap.BindFunction(ContentKeyFunctions.ThrowItemInHand, new PointerInputCmdHandler(HandleThrowItem));
}
/// <inheritdoc />
public override void Shutdown()
{
if (EntitySystemManager.TryGetEntitySystem(out InputSystem input))
{
input.BindMap.UnbindFunction(ContentKeyFunctions.SwapHands);
input.BindMap.UnbindFunction(ContentKeyFunctions.Drop);
input.BindMap.UnbindFunction(ContentKeyFunctions.ActivateItemInHand);
input.BindMap.UnbindFunction(ContentKeyFunctions.ThrowItemInHand);
}
base.Shutdown();
}
private static void HandleContainerModified(ContainerModifiedMessage args)
{
if (args.Container.Owner.TryGetComponent(out IHandsComponent handsComponent))
{
handsComponent.HandleSlotModifiedMaybe(args);
}
}
private static bool TryGetAttachedComponent<T>(IPlayerSession session, out T component)
where T : Component
{
component = default;
var ent = session.AttachedEntity;
if (ent == null || !ent.IsValid())
return false;
if (!ent.TryGetComponent(out T comp))
return false;
component = comp;
return true;
}
private static void HandleSwapHands(ICommonSession session)
{
if (!TryGetAttachedComponent(session as IPlayerSession, out HandsComponent handsComp))
return;
var interactionSystem = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<InteractionSystem>();
var oldItem = handsComp.GetActiveHand;
handsComp.SwapHands();
var newItem = handsComp.GetActiveHand;
if(oldItem != null)
interactionSystem.HandDeselectedInteraction(handsComp.Owner, oldItem.Owner);
if(newItem != null)
interactionSystem.HandSelectedInteraction(handsComp.Owner, newItem.Owner);
}
private bool HandleDrop(ICommonSession session, GridCoordinates coords, EntityUid uid)
{
var ent = ((IPlayerSession) session).AttachedEntity;
if (ent == null || !ent.IsValid())
return false;
if (!ent.TryGetComponent(out HandsComponent handsComp))
return false;
if (handsComp.GetActiveHand == null)
return false;
var interactionSystem = _entitySystemManager.GetEntitySystem<InteractionSystem>();
if(interactionSystem.InRangeUnobstructed(coords, ent.Transform.GridPosition, 0f, ignoredEnt:ent))
if (coords.InRange(_mapManager, ent.Transform.GridPosition, InteractionSystem.InteractionRange))
{
handsComp.Drop(handsComp.ActiveIndex, coords);
}
else
{
var entCoords = ent.Transform.GridPosition.Position;
var entToDesiredDropCoords = coords.Position - entCoords;
var clampedDropCoords = ((entToDesiredDropCoords.Normalized * InteractionSystem.InteractionRange) + entCoords);
handsComp.Drop(handsComp.ActiveIndex, new GridCoordinates(clampedDropCoords, coords.GridID));
}
else
handsComp.Drop(handsComp.ActiveIndex, ent.Transform.GridPosition);
return true;
}
private static void HandleActivateItem(ICommonSession session)
{
if (!TryGetAttachedComponent(session as IPlayerSession, out HandsComponent handsComp))
return;
handsComp.ActivateItem();
}
private bool HandleThrowItem(ICommonSession session, GridCoordinates coords, EntityUid uid)
{
var plyEnt = ((IPlayerSession)session).AttachedEntity;
if (plyEnt == null || !plyEnt.IsValid())
return false;
if (!plyEnt.TryGetComponent(out HandsComponent handsComp))
return false;
if (!handsComp.CanDrop(handsComp.ActiveIndex))
return false;
var throwEnt = handsComp.GetHand(handsComp.ActiveIndex).Owner;
if (!handsComp.ThrowItem())
return false;
// throw the item, split off from a stack if it's meant to be thrown individually
if (!throwEnt.TryGetComponent(out StackComponent stackComp) || stackComp.Count < 2 || !stackComp.ThrowIndividually)
{
handsComp.Drop(handsComp.ActiveIndex);
}
else
{
stackComp.Use(1);
throwEnt = throwEnt.EntityManager.SpawnEntity(throwEnt.Prototype.ID, plyEnt.Transform.GridPosition);
// can only throw one item at a time, regardless of what the prototype stack size is.
if (throwEnt.TryGetComponent<StackComponent>(out var newStackComp))
newStackComp.Count = 1;
}
if (!throwEnt.TryGetComponent(out CollidableComponent colComp))
return true;
colComp.CollisionEnabled = true;
// I can now collide with player, so that i can do damage.
if (!throwEnt.TryGetComponent(out ThrownItemComponent projComp))
{
projComp = throwEnt.AddComponent<ThrownItemComponent>();
if(colComp.PhysicsShapes.Count == 0)
colComp.PhysicsShapes.Add(new PhysShapeAabb());
colComp.PhysicsShapes[0].CollisionMask |= (int)CollisionGroup.MobImpassable;
colComp.IsScrapingFloor = false;
}
projComp.User = plyEnt;
projComp.IgnoreEntity(plyEnt);
var transform = plyEnt.Transform;
var dirVec = (coords.ToMapPos(_mapManager) - transform.WorldPosition).Normalized;
if (!throwEnt.TryGetComponent(out PhysicsComponent physComp))
physComp = throwEnt.AddComponent<PhysicsComponent>();
// TODO: Move this into PhysicsSystem, we need an ApplyForce function.
var a = ThrowForce / (float) Math.Max(0.001, physComp.Mass); // a = f / m
var timing = IoCManager.Resolve<IGameTiming>();
var spd = a / (1f / timing.TickRate); // acceleration is applied in 1 tick instead of 1 second, scale appropriately
physComp.LinearVelocity = dirVec * spd;
transform.LocalRotation = new Angle(dirVec).GetCardinalDir().ToAngle();
return true;
}
}
}