Files
tbd-station-14/Content.Shared/Doors/SharedDoorSystem.cs
2021-06-09 22:19:39 +02:00

23 lines
609 B
C#

using Robust.Shared.GameObjects;
using Robust.Shared.Physics.Dynamics;
namespace Content.Shared.Doors
{
public abstract class SharedDoorSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SharedDoorComponent, PreventCollideEvent>(PreventCollision);
}
private void PreventCollision(EntityUid uid, SharedDoorComponent component, PreventCollideEvent args)
{
if (component.IsCrushing(args.BodyB.Owner))
{
args.Cancel();
}
}
}
}