Files
tbd-station-14/Content.Server/ParticleAccelerator/EntitySystems/ParticleAcceleratorPowerBoxSystem.cs

29 lines
874 B
C#

using Content.Server.ParticleAccelerator.Components;
using Content.Server.Power.EntitySystems;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Server.ParticleAccelerator.EntitySystems
{
[UsedImplicitly]
public class ParticleAcceleratorPowerBoxSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ParticleAcceleratorPowerBoxComponent, PowerConsumerReceivedChanged>(
PowerBoxReceivedChanged);
}
private static void PowerBoxReceivedChanged(
EntityUid uid,
ParticleAcceleratorPowerBoxComponent component,
PowerConsumerReceivedChanged args)
{
if (component.Master != null)
component.Master.PowerBoxReceivedChanged(args);
}
}
}