36 lines
1.1 KiB
C#
36 lines
1.1 KiB
C#
using Content.Server.ParticleAccelerator.Components;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.ParticleAccelerator.EntitySystems
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{
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[UsedImplicitly]
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public class ParticleAcceleratorPartSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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EntityManager.EventBus.SubscribeEvent<RotateEvent>(EventSource.Local, this, RotateEvent);
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SubscribeLocalEvent<ParticleAcceleratorPartComponent, PhysicsBodyTypeChangedEvent>(BodyTypeChanged);
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}
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private static void BodyTypeChanged(
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EntityUid uid,
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ParticleAcceleratorPartComponent component,
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PhysicsBodyTypeChangedEvent args)
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{
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component.OnAnchorChanged();
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}
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private static void RotateEvent(ref RotateEvent ev)
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{
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent(ev.Sender.Uid, out ParticleAcceleratorPartComponent? part))
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{
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part.Rotated();
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}
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}
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}
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}
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