175 lines
5.9 KiB
C#
175 lines
5.9 KiB
C#
using Content.Server.Clothing.Components;
|
|
using Content.Server.Items;
|
|
using Content.Shared.Interaction;
|
|
using Content.Shared.Light.Component;
|
|
using Robust.Server.GameObjects;
|
|
using Robust.Shared.Audio;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.IoC;
|
|
using Robust.Shared.Player;
|
|
using Robust.Shared.ViewVariables;
|
|
|
|
namespace Content.Server.Light.Components
|
|
{
|
|
/// <summary>
|
|
/// Component that represents a handheld expendable light which can be activated and eventually dies over time.
|
|
/// </summary>
|
|
[RegisterComponent]
|
|
public class ExpendableLightComponent : SharedExpendableLightComponent, IUse
|
|
{
|
|
/// <summary>
|
|
/// Status of light, whether or not it is emitting light.
|
|
/// </summary>
|
|
[ViewVariables]
|
|
public bool Activated => CurrentState == ExpendableLightState.Lit || CurrentState == ExpendableLightState.Fading;
|
|
|
|
[ViewVariables]
|
|
private float _stateExpiryTime = default;
|
|
private AppearanceComponent? _appearance = default;
|
|
|
|
bool IUse.UseEntity(UseEntityEventArgs eventArgs)
|
|
{
|
|
return TryActivate();
|
|
}
|
|
|
|
protected override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
|
|
if (IoCManager.Resolve<IEntityManager>().TryGetComponent<ItemComponent?>(Owner.Uid, out var item))
|
|
{
|
|
item.EquippedPrefix = "unlit";
|
|
}
|
|
|
|
CurrentState = ExpendableLightState.BrandNew;
|
|
Owner.EnsureComponent<PointLightComponent>();
|
|
IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out _appearance);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Enables the light if it is not active. Once active it cannot be turned off.
|
|
/// </summary>
|
|
public bool TryActivate()
|
|
{
|
|
if (!Activated && CurrentState == ExpendableLightState.BrandNew)
|
|
{
|
|
if (IoCManager.Resolve<IEntityManager>().TryGetComponent<ItemComponent?>(Owner.Uid, out var item))
|
|
{
|
|
item.EquippedPrefix = "lit";
|
|
}
|
|
|
|
CurrentState = ExpendableLightState.Lit;
|
|
_stateExpiryTime = GlowDuration;
|
|
|
|
UpdateSpriteAndSounds(Activated);
|
|
UpdateVisualizer();
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private void UpdateVisualizer()
|
|
{
|
|
_appearance?.SetData(ExpendableLightVisuals.State, CurrentState);
|
|
|
|
switch (CurrentState)
|
|
{
|
|
case ExpendableLightState.Lit:
|
|
_appearance?.SetData(ExpendableLightVisuals.Behavior, TurnOnBehaviourID);
|
|
break;
|
|
|
|
case ExpendableLightState.Fading:
|
|
_appearance?.SetData(ExpendableLightVisuals.Behavior, FadeOutBehaviourID);
|
|
break;
|
|
|
|
case ExpendableLightState.Dead:
|
|
_appearance?.SetData(ExpendableLightVisuals.Behavior, string.Empty);
|
|
break;
|
|
}
|
|
}
|
|
|
|
private void UpdateSpriteAndSounds(bool on)
|
|
{
|
|
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out SpriteComponent? sprite))
|
|
{
|
|
switch (CurrentState)
|
|
{
|
|
case ExpendableLightState.Lit:
|
|
{
|
|
SoundSystem.Play(Filter.Pvs(Owner), LitSound.GetSound(), Owner);
|
|
|
|
if (IconStateLit != string.Empty)
|
|
{
|
|
sprite.LayerSetState(2, IconStateLit);
|
|
sprite.LayerSetShader(2, "shaded");
|
|
}
|
|
|
|
sprite.LayerSetVisible(1, true);
|
|
break;
|
|
}
|
|
case ExpendableLightState.Fading:
|
|
{
|
|
break;
|
|
}
|
|
default:
|
|
case ExpendableLightState.Dead:
|
|
{
|
|
if (DieSound != null) SoundSystem.Play(Filter.Pvs(Owner), DieSound.GetSound(), Owner);
|
|
|
|
sprite.LayerSetState(0, IconStateSpent);
|
|
sprite.LayerSetShader(0, "shaded");
|
|
sprite.LayerSetVisible(1, false);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out ClothingComponent? clothing))
|
|
{
|
|
clothing.ClothingEquippedPrefix = on ? "Activated" : string.Empty;
|
|
}
|
|
}
|
|
|
|
public void Update(float frameTime)
|
|
{
|
|
if (!Activated) return;
|
|
|
|
_stateExpiryTime -= frameTime;
|
|
|
|
if (_stateExpiryTime <= 0f)
|
|
{
|
|
switch (CurrentState)
|
|
{
|
|
case ExpendableLightState.Lit:
|
|
|
|
CurrentState = ExpendableLightState.Fading;
|
|
_stateExpiryTime = FadeOutDuration;
|
|
|
|
UpdateVisualizer();
|
|
|
|
break;
|
|
|
|
default:
|
|
case ExpendableLightState.Fading:
|
|
|
|
CurrentState = ExpendableLightState.Dead;
|
|
IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(Owner.Uid).EntityName = SpentName;
|
|
IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(Owner.Uid).EntityDescription = SpentDesc;
|
|
|
|
UpdateSpriteAndSounds(Activated);
|
|
UpdateVisualizer();
|
|
|
|
if (IoCManager.Resolve<IEntityManager>().TryGetComponent<ItemComponent?>(Owner.Uid, out var item))
|
|
{
|
|
item.EquippedPrefix = "unlit";
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|