Files
tbd-station-14/Content.Server/Inventory/InventoryHelpers.cs
Vera Aguilera Puerto a5b57c8e10 Inline Transform
2021-12-03 14:20:34 +01:00

49 lines
2.2 KiB
C#

using Content.Server.Inventory.Components;
using Content.Server.Items;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
using static Content.Shared.Inventory.EquipmentSlotDefines;
namespace Content.Server.Inventory
{
public static class InventoryHelpers
{
public static bool SpawnItemInSlot(this InventoryComponent inventory, Slots slot, string prototype, bool mobCheck = false)
{
var entityManager = IoCManager.Resolve<IEntityManager>();
var protoManager = IoCManager.Resolve<IPrototypeManager>();
var user = inventory.Owner;
// Let's do nothing if the owner of the inventory has been deleted.
if ((!IoCManager.Resolve<IEntityManager>().EntityExists(user.Uid) ? EntityLifeStage.Deleted : IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(user.Uid).EntityLifeStage) >= EntityLifeStage.Deleted)
return false;
// If we don't have that slot or there's already an item there, we do nothing.
if (!inventory.HasSlot(slot) || inventory.TryGetSlotItem(slot, out ItemComponent? _))
return false;
// If the prototype in question doesn't exist, we do nothing.
if (!protoManager.HasIndex<EntityPrototype>(prototype))
return false;
// Let's spawn this first...
var item = entityManager.SpawnEntity(prototype, IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(user.Uid).MapPosition);
// Helper method that deletes the item and returns false.
bool DeleteItem()
{
IoCManager.Resolve<IEntityManager>().DeleteEntity(item.Uid);
return false;
}
// If this doesn't have an item component, then we can't do anything with it.
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(item.Uid, out ItemComponent? itemComp))
return DeleteItem();
// We finally try to equip the item, otherwise we delete it.
return inventory.Equip(slot, itemComp, mobCheck) || DeleteItem();
}
}
}