147 lines
5.1 KiB
C#
147 lines
5.1 KiB
C#
using Content.Server.Buckle.Components;
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using Content.Server.Interaction;
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using Content.Shared.Buckle;
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using Content.Shared.Interaction;
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using Content.Shared.Verbs;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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namespace Content.Server.Buckle.Systems
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{
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[UsedImplicitly]
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internal sealed class BuckleSystem : SharedBuckleSystem
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{
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public override void Initialize()
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{
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base.Initialize();
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UpdatesAfter.Add(typeof(InteractionSystem));
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UpdatesAfter.Add(typeof(InputSystem));
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SubscribeLocalEvent<BuckleComponent, MoveEvent>(MoveEvent);
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SubscribeLocalEvent<StrapComponent, RotateEvent>(RotateEvent);
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SubscribeLocalEvent<BuckleComponent, EntInsertedIntoContainerMessage>(ContainerModifiedBuckle);
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SubscribeLocalEvent<StrapComponent, EntInsertedIntoContainerMessage>(ContainerModifiedStrap);
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SubscribeLocalEvent<BuckleComponent, EntRemovedFromContainerMessage>(ContainerModifiedBuckle);
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SubscribeLocalEvent<StrapComponent, EntRemovedFromContainerMessage>(ContainerModifiedStrap);
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SubscribeLocalEvent<BuckleComponent, InteractHandEvent>(HandleInteractHand);
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SubscribeLocalEvent<BuckleComponent, GetInteractionVerbsEvent>(AddUnbuckleVerb);
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}
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private void AddUnbuckleVerb(EntityUid uid, BuckleComponent component, GetInteractionVerbsEvent args)
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{
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if (!args.CanAccess || !args.CanInteract || !component.Buckled)
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return;
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Verb verb = new();
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verb.Act = () => component.TryUnbuckle(args.User);
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verb.Text = Loc.GetString("verb-categories-unbuckle");
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verb.IconTexture = "/Textures/Interface/VerbIcons/unbuckle.svg.192dpi.png";
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if (args.Target == args.User && args.Using == null)
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{
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// A user is left clicking themselves with an empty hand, while buckled.
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// It is very likely they are trying to unbuckle themselves.
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verb.Priority = 1;
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}
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args.Verbs.Add(verb);
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}
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private void HandleInteractHand(EntityUid uid, BuckleComponent component, InteractHandEvent args)
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{
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args.Handled = component.TryUnbuckle(args.User);
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}
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public override void Update(float frameTime)
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{
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foreach (var (buckle, physics) in EntityManager.EntityQuery<BuckleComponent, PhysicsComponent>())
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{
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buckle.Update(physics);
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}
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}
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private void MoveEvent(EntityUid uid, BuckleComponent buckle, ref MoveEvent ev)
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{
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var strap = buckle.BuckledTo;
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if (strap == null)
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{
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return;
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}
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var strapPosition = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(strap.Owner.Uid).Coordinates.Offset(buckle.BuckleOffset);
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if (ev.NewPosition.InRange(EntityManager, strapPosition, 0.2f))
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{
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return;
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}
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buckle.TryUnbuckle(buckle.Owner, true);
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}
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private void RotateEvent(EntityUid uid, StrapComponent strap, ref RotateEvent ev)
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{
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// On rotation of a strap, reattach all buckled entities.
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// This fixes buckle offsets and draw depths.
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foreach (var buckledEntity in strap.BuckledEntities)
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{
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(buckledEntity.Uid, out BuckleComponent? buckled))
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{
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continue;
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}
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buckled.ReAttach(strap);
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buckled.Dirty();
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}
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}
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private void ContainerModifiedBuckle(EntityUid uid, BuckleComponent buckle, ContainerModifiedMessage message)
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{
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ContainerModifiedReAttach(buckle, buckle.BuckledTo);
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}
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private void ContainerModifiedStrap(EntityUid uid, StrapComponent strap, ContainerModifiedMessage message)
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{
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foreach (var buckledEntity in strap.BuckledEntities)
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{
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(buckledEntity.Uid, out BuckleComponent? buckled))
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{
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continue;
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}
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ContainerModifiedReAttach(buckled, strap);
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}
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}
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private void ContainerModifiedReAttach(BuckleComponent buckle, StrapComponent? strap)
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{
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if (strap == null)
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{
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return;
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}
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var contained = buckle.Owner.TryGetContainer(out var ownContainer);
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var strapContained = strap.Owner.TryGetContainer(out var strapContainer);
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if (contained != strapContained || ownContainer != strapContainer)
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{
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buckle.TryUnbuckle(buckle.Owner, true);
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return;
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}
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if (!contained)
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{
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buckle.ReAttach(strap);
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}
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}
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}
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}
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