134 lines
5.6 KiB
C#
134 lines
5.6 KiB
C#
using System;
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using Content.Server.Atmos.Piping.Binary.Components;
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using Content.Server.Atmos.Piping.Components;
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using Content.Server.NodeContainer;
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using Content.Server.NodeContainer.Nodes;
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using Content.Shared.Atmos;
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using Content.Shared.Atmos.Piping;
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using Content.Shared.Atmos.Piping.Binary.Components;
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using Content.Shared.Examine;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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namespace Content.Server.Atmos.Piping.Binary.EntitySystems
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{
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[UsedImplicitly]
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public class GasPressurePumpSystem : EntitySystem
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{
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[Dependency] private UserInterfaceSystem _userInterfaceSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<GasPressurePumpComponent, AtmosDeviceUpdateEvent>(OnPumpUpdated);
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SubscribeLocalEvent<GasPressurePumpComponent, AtmosDeviceDisabledEvent>(OnPumpLeaveAtmosphere);
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SubscribeLocalEvent<GasPressurePumpComponent, ExaminedEvent>(OnExamined);
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SubscribeLocalEvent<GasPressurePumpComponent, InteractHandEvent>(OnPumpInteractHand);
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// Bound UI subscriptions
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SubscribeLocalEvent<GasPressurePumpComponent, GasPressurePumpChangeOutputPressureMessage>(OnOutputPressureChangeMessage);
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SubscribeLocalEvent<GasPressurePumpComponent, GasPressurePumpToggleStatusMessage>(OnToggleStatusMessage);
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}
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private void OnExamined(EntityUid uid, GasPressurePumpComponent pump, ExaminedEvent args)
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{
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if (!IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(pump.Owner.Uid).Anchored || !args.IsInDetailsRange) // Not anchored? Out of range? No status.
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return;
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if (Loc.TryGetString("gas-pressure-pump-system-examined", out var str,
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("statusColor", "lightblue"), // TODO: change with pressure?
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("pressure", pump.TargetPressure)
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))
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args.PushMarkup(str);
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}
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private void OnPumpUpdated(EntityUid uid, GasPressurePumpComponent pump, AtmosDeviceUpdateEvent args)
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{
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var appearance = pump.Owner.GetComponentOrNull<AppearanceComponent>();
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if (!pump.Enabled
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|| !EntityManager.TryGetComponent(uid, out NodeContainerComponent? nodeContainer)
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|| !nodeContainer.TryGetNode(pump.InletName, out PipeNode? inlet)
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|| !nodeContainer.TryGetNode(pump.OutletName, out PipeNode? outlet))
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{
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appearance?.SetData(PressurePumpVisuals.Enabled, false);
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return;
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}
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var outputStartingPressure = outlet.Air.Pressure;
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if (MathHelper.CloseToPercent(pump.TargetPressure, outputStartingPressure))
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{
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appearance?.SetData(PressurePumpVisuals.Enabled, false);
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return; // No need to pump gas if target has been reached.
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}
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if (inlet.Air.TotalMoles > 0 && inlet.Air.Temperature > 0)
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{
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appearance?.SetData(PressurePumpVisuals.Enabled, true);
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// We calculate the necessary moles to transfer using our good ol' friend PV=nRT.
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var pressureDelta = pump.TargetPressure - outputStartingPressure;
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var transferMoles = pressureDelta * outlet.Air.Volume / inlet.Air.Temperature * Atmospherics.R;
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var removed = inlet.Air.Remove(transferMoles);
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outlet.AssumeAir(removed);
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}
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}
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private void OnPumpLeaveAtmosphere(EntityUid uid, GasPressurePumpComponent component, AtmosDeviceDisabledEvent args)
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{
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if (EntityManager.TryGetComponent(uid, out AppearanceComponent? appearance))
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{
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appearance.SetData(PressurePumpVisuals.Enabled, false);
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}
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}
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private void OnPumpInteractHand(EntityUid uid, GasPressurePumpComponent component, InteractHandEvent args)
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{
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(args.User.Uid, out ActorComponent? actor))
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return;
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if (IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(component.Owner.Uid).Anchored)
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{
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_userInterfaceSystem.TryOpen(uid, GasPressurePumpUiKey.Key, actor.PlayerSession);
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DirtyUI(uid, component);
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}
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else
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{
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args.User.PopupMessageCursor(Loc.GetString("comp-gas-pump-ui-needs-anchor"));
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}
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args.Handled = true;
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}
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private void OnToggleStatusMessage(EntityUid uid, GasPressurePumpComponent pump, GasPressurePumpToggleStatusMessage args)
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{
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pump.Enabled = args.Enabled;
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DirtyUI(uid, pump);
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}
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private void OnOutputPressureChangeMessage(EntityUid uid, GasPressurePumpComponent pump, GasPressurePumpChangeOutputPressureMessage args)
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{
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pump.TargetPressure = Math.Clamp(args.Pressure, 0f, Atmospherics.MaxOutputPressure);
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DirtyUI(uid, pump);
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}
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private void DirtyUI(EntityUid uid, GasPressurePumpComponent? pump)
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{
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if (!Resolve(uid, ref pump))
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return;
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_userInterfaceSystem.TrySetUiState(uid, GasPressurePumpUiKey.Key,
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new GasPressurePumpBoundUserInterfaceState(IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(pump.Owner.Uid).EntityName, pump.TargetPressure, pump.Enabled));
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}
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}
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}
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