70 lines
2.7 KiB
C#
70 lines
2.7 KiB
C#
using Content.Server.GameTicking;
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using Content.Server.Ghost.Components;
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using Content.Server.Players;
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using Content.Shared.Administration;
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using Content.Shared.Ghost;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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namespace Content.Server.Administration.Commands
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{
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[AdminCommand(AdminFlags.Admin)]
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public class AGhost : IConsoleCommand
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{
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public string Command => "aghost";
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public string Description => "Makes you an admin ghost.";
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public string Help => "aghost";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var player = shell.Player as IPlayerSession;
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if (player == null)
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{
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shell.WriteLine("Nah");
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return;
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}
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var mind = player.ContentData()?.Mind;
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if (mind == null)
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{
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shell.WriteLine("You can't ghost here!");
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return;
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}
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if (mind.VisitingEntity != null && IoCManager.Resolve<IEntityManager>().HasComponent<GhostComponent>(mind.VisitingEntity.Uid))
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{
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player.ContentData()!.Mind?.UnVisit();
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return;
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}
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var canReturn = mind.CurrentEntity != null;
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IEntity? tempQualifier = player.AttachedEntity;
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var ghost = IoCManager.Resolve<IEntityManager>().SpawnEntity((string?) "AdminObserver", (EntityCoordinates) ((tempQualifier != null ? IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(tempQualifier.Uid) : null).Coordinates
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?? EntitySystem.Get<GameTicker>().GetObserverSpawnPoint()));
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if (canReturn)
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{
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// TODO: Remove duplication between all this and "GamePreset.OnGhostAttempt()"...
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if(!string.IsNullOrWhiteSpace(mind.CharacterName))
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IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(ghost.Uid).EntityName = mind.CharacterName;
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else if (!string.IsNullOrWhiteSpace(mind.Session?.Name))
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IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(ghost.Uid).EntityName = mind.Session.Name;
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mind.Visit(ghost);
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}
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else
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{
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IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(ghost.Uid).EntityName = player.Name;
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mind.TransferTo(ghost.Uid);
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}
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var comp = IoCManager.Resolve<IEntityManager>().GetComponent<GhostComponent>(ghost.Uid);
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EntitySystem.Get<SharedGhostSystem>().SetCanReturnToBody(comp, canReturn);
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}
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}
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}
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