Files
tbd-station-14/Content.Client/Conveyor/Visualizers/TwoWayLeverVisualizer.cs
2021-11-23 18:22:59 +11:00

56 lines
1.6 KiB
C#

using Content.Shared.MachineLinking;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Client.Conveyor.Visualizers
{
[UsedImplicitly]
public class TwoWayLeverVisualizer : AppearanceVisualizer
{
[DataField("state_forward")]
private string? _stateForward;
[DataField("state_off")]
private string? _stateOff;
[DataField("state_reversed")]
private string? _stateReversed;
private void ChangeState(AppearanceComponent appearance)
{
if (!appearance.Owner.TryGetComponent(out ISpriteComponent? sprite))
{
return;
}
appearance.TryGetData(TwoWayLeverVisuals.State, out TwoWayLeverSignal state);
var texture = state switch
{
TwoWayLeverSignal.Middle => _stateOff,
TwoWayLeverSignal.Right => _stateForward,
TwoWayLeverSignal.Left => _stateReversed,
_ => _stateOff
};
sprite.LayerSetState(0, texture);
}
public override void InitializeEntity(IEntity entity)
{
base.InitializeEntity(entity);
var appearance = entity.EnsureComponent<ClientAppearanceComponent>();
ChangeState(appearance);
}
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
ChangeState(component);
}
}
}