* init * some bonus stuff * CheckForAnyReaders * reader * doc * review * fuck yaml * Me when I push changes myshelf --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
556 lines
20 KiB
C#
556 lines
20 KiB
C#
using Content.Shared.ActionBlocker;
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using Content.Shared.Construction.Components;
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using Content.Shared.DoAfter;
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using Content.Shared.Emag.Systems;
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using Content.Shared.Examine;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Popups;
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using Content.Shared.Storage;
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using Content.Shared.Storage.Components;
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using Content.Shared.UserInterface;
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using Content.Shared.Verbs;
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using Content.Shared.Wires;
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using Content.Shared.Item.ItemToggle.Components;
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using JetBrains.Annotations;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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namespace Content.Shared.Lock;
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/// <summary>
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/// Handles (un)locking and examining of Lock components
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/// </summary>
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[UsedImplicitly]
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public sealed class LockSystem : EntitySystem
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{
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[Dependency] private readonly ActionBlockerSystem _actionBlocker = default!;
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[Dependency] private readonly EmagSystem _emag = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearanceSystem = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedPopupSystem _sharedPopupSystem = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
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[Dependency] private readonly SharedUserInterfaceSystem _ui = default!;
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private readonly LocId _defaultDenyReason = "lock-comp-has-user-access-fail";
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/// <inheritdoc />
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<LockComponent, ComponentStartup>(OnStartup);
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SubscribeLocalEvent<LockComponent, ActivateInWorldEvent>(OnActivated, before: [typeof(ActivatableUISystem)]);
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SubscribeLocalEvent<LockComponent, UseInHandEvent>(OnUseInHand, before: [typeof(ActivatableUISystem)]);
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SubscribeLocalEvent<LockComponent, StorageOpenAttemptEvent>(OnStorageOpenAttempt);
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SubscribeLocalEvent<LockComponent, ExaminedEvent>(OnExamined);
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SubscribeLocalEvent<LockComponent, GetVerbsEvent<AlternativeVerb>>(AddToggleLockVerb);
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SubscribeLocalEvent<LockComponent, GotEmaggedEvent>(OnEmagged);
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SubscribeLocalEvent<LockComponent, LockDoAfter>(OnDoAfterLock);
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SubscribeLocalEvent<LockComponent, UnlockDoAfter>(OnDoAfterUnlock);
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SubscribeLocalEvent<LockedWiresPanelComponent, LockToggleAttemptEvent>(OnLockToggleAttempt);
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SubscribeLocalEvent<LockedWiresPanelComponent, AttemptChangePanelEvent>(OnAttemptChangePanel);
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SubscribeLocalEvent<LockedAnchorableComponent, UnanchorAttemptEvent>(OnUnanchorAttempt);
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SubscribeLocalEvent<LockedStorageComponent, StorageInteractAttemptEvent>(OnStorageInteractAttempt);
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SubscribeLocalEvent<UIRequiresLockComponent, ActivatableUIOpenAttemptEvent>(OnUIOpenAttempt);
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SubscribeLocalEvent<UIRequiresLockComponent, LockToggledEvent>(LockToggled);
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SubscribeLocalEvent<ItemToggleRequiresLockComponent, ItemToggleActivateAttemptEvent>(OnActivateAttempt);
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}
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private void OnStartup(EntityUid uid, LockComponent lockComp, ComponentStartup args)
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{
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_appearanceSystem.SetData(uid, LockVisuals.Locked, lockComp.Locked);
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}
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private void OnActivated(EntityUid uid, LockComponent lockComp, ActivateInWorldEvent args)
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{
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if (args.Handled || !args.Complex)
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return;
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// Only attempt an unlock by default on Activate
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if (lockComp.Locked && lockComp.UnlockOnClick)
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{
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args.Handled = true;
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TryUnlock(uid, args.User, lockComp);
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}
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else if (!lockComp.Locked && lockComp.LockOnClick)
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{
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args.Handled = true;
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TryLock(uid, args.User, lockComp);
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}
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}
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private void OnUseInHand(EntityUid uid, LockComponent lockComp, UseInHandEvent args)
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{
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if (args.Handled)
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return;
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if (lockComp.Locked && lockComp.UnlockInHand)
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{
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args.Handled = true;
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TryUnlock(uid, args.User, lockComp);
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}
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else if (!lockComp.Locked && lockComp.LockInHand)
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{
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args.Handled = true;
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TryLock(uid, args.User, lockComp);
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}
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}
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private void OnStorageOpenAttempt(EntityUid uid, LockComponent component, ref StorageOpenAttemptEvent args)
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{
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if (!component.Locked)
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return;
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if (!args.Silent)
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_sharedPopupSystem.PopupClient(Loc.GetString("entity-storage-component-locked-message"), uid, args.User);
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args.Cancelled = true;
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}
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private void OnExamined(EntityUid uid, LockComponent lockComp, ExaminedEvent args)
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{
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if (!lockComp.ShowExamine)
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return;
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args.PushText(Loc.GetString(lockComp.Locked
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? "lock-comp-on-examined-is-locked"
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: "lock-comp-on-examined-is-unlocked",
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("entityName", Identity.Name(uid, EntityManager))));
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}
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/// <summary>
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/// Attmempts to lock a given entity
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/// </summary>
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/// <remarks>
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/// If the lock is set to require a do-after, a true return value only indicates that the do-after started.
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/// </remarks>
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/// <param name="uid">The entity with the lock</param>
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/// <param name="user">The person trying to lock it</param>
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/// <param name="lockComp"></param>
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/// <param name="skipDoAfter">If true, skip the required do-after if one is configured.</param>
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/// <returns>If locking was successful</returns>
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public bool TryLock(EntityUid uid, EntityUid user, LockComponent? lockComp = null, bool skipDoAfter = false)
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{
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if (!Resolve(uid, ref lockComp))
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return false;
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if (!CanToggleLock(uid, user, quiet: false))
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return false;
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if (lockComp.UseAccess && !HasUserAccess(uid, user, false))
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return false;
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if (!skipDoAfter && lockComp.LockTime != TimeSpan.Zero)
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{
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return _doAfter.TryStartDoAfter(
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new DoAfterArgs(EntityManager, user, lockComp.LockTime, new LockDoAfter(), uid, uid)
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{
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BreakOnDamage = true,
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BreakOnMove = true,
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NeedHand = true,
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BreakOnDropItem = false,
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});
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}
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Lock(uid, user, lockComp);
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return true;
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}
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/// <summary>
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/// Forces a given entity to be locked, does not activate a do-after.
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/// </summary>
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public void Lock(EntityUid uid, EntityUid? user, LockComponent? lockComp = null)
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{
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if (!Resolve(uid, ref lockComp))
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return;
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if (lockComp.Locked)
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return;
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if (user is { Valid: true })
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{
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_sharedPopupSystem.PopupClient(Loc.GetString("lock-comp-do-lock-success",
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("entityName", Identity.Name(uid, EntityManager))), uid, user);
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}
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_audio.PlayPredicted(lockComp.LockSound, uid, user);
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lockComp.Locked = true;
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_appearanceSystem.SetData(uid, LockVisuals.Locked, true);
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Dirty(uid, lockComp);
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var ev = new LockToggledEvent(true);
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RaiseLocalEvent(uid, ref ev, true);
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}
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/// <summary>
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/// Forces a given entity to be unlocked
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/// </summary>
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/// <remarks>
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/// This does not process do-after times.
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/// </remarks>
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/// <param name="uid">The entity with the lock</param>
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/// <param name="user">The person unlocking it. Can be null</param>
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/// <param name="lockComp"></param>
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public void Unlock(EntityUid uid, EntityUid? user, LockComponent? lockComp = null)
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{
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if (!Resolve(uid, ref lockComp))
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return;
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if (!lockComp.Locked)
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return;
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if (user is { Valid: true })
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{
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_sharedPopupSystem.PopupClient(Loc.GetString("lock-comp-do-unlock-success",
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("entityName", Identity.Name(uid, EntityManager))), uid, user.Value);
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}
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_audio.PlayPredicted(lockComp.UnlockSound, uid, user);
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lockComp.Locked = false;
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_appearanceSystem.SetData(uid, LockVisuals.Locked, false);
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Dirty(uid, lockComp);
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var ev = new LockToggledEvent(false);
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RaiseLocalEvent(uid, ref ev, true);
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}
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/// <summary>
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/// Attmempts to unlock a given entity
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/// </summary>
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/// <remarks>
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/// If the lock is set to require a do-after, a true return value only indicates that the do-after started.
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/// </remarks>
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/// <param name="uid">The entity with the lock</param>
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/// <param name="user">The person trying to unlock it</param>
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/// <param name="lockComp"></param>
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/// <param name="skipDoAfter">If true, skip the required do-after if one is configured.</param>
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/// <returns>If locking was successful</returns>
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public bool TryUnlock(EntityUid uid, EntityUid user, LockComponent? lockComp = null, bool skipDoAfter = false)
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{
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if (!Resolve(uid, ref lockComp))
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return false;
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if (!CanToggleLock(uid, user, quiet: false))
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return false;
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if (lockComp.UseAccess && !HasUserAccess(uid, user, false))
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return false;
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if (!skipDoAfter && lockComp.UnlockTime != TimeSpan.Zero)
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{
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return _doAfter.TryStartDoAfter(
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new DoAfterArgs(EntityManager, user, lockComp.LockTime, new UnlockDoAfter(), uid, uid)
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{
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BreakOnDamage = true,
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BreakOnMove = true,
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NeedHand = true,
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BreakOnDropItem = false,
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});
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}
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Unlock(uid, user, lockComp);
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return true;
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}
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/// <summary>
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/// Toggle the lock to locked if unlocked, and unlocked if locked.
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/// </summary>
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/// <param name="uid">Entity to toggle the lock state of.</param>
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/// <param name="user">The person trying to toggle the lock</param>
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/// <param name="lockComp">Entities lock comp (will be resolved)</param>
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public void ToggleLock(EntityUid uid, EntityUid? user, LockComponent? lockComp = null)
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{
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if (IsLocked((uid, lockComp)))
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Unlock(uid, user, lockComp);
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else
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Lock(uid, user, lockComp);
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}
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/// <summary>
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/// Returns true if the entity is locked.
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/// Entities with no lock component are considered unlocked.
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/// </summary>
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public bool IsLocked(Entity<LockComponent?> ent)
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{
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if (!Resolve(ent, ref ent.Comp, false))
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return false;
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return ent.Comp.Locked;
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}
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/// <summary>
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/// Raises an event for other components to check whether or not
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/// the entity can be locked in its current state.
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/// </summary>
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public bool CanToggleLock(Entity<LockComponent?> ent, EntityUid user, bool quiet = true)
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{
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if (!Resolve(ent, ref ent.Comp))
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return false;
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if (!_actionBlocker.CanComplexInteract(user))
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return false;
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if (!ent.Comp.Locked && !ent.Comp.AllowRepeatedLocking)
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return false;
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var ev = new LockToggleAttemptEvent(user, quiet);
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RaiseLocalEvent(ent, ref ev, true);
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if (ev.Cancelled)
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return false;
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var userEv = new UserLockToggleAttemptEvent(ent, quiet);
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RaiseLocalEvent(user, ref userEv, true);
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return !userEv.Cancelled;
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}
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/// <summary>
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/// Checks whether the user has access to locks on an entity.
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/// </summary>
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/// <param name="ent">The entity we check for locks.</param>
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/// <param name="user">The user we check for access.</param>
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/// <param name="quiet">Whether to display a popup if user has no access.</param>
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/// <returns>True if the user has access, otherwise False.</returns>
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[PublicAPI]
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public bool HasUserAccess(Entity<LockComponent?> ent, EntityUid user, bool quiet = true)
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{
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// Entity literally has no lock. Congratulations.
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if (!Resolve(ent, ref ent.Comp, false))
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return true;
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var checkedReaders = LockTypes.None;
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if (ent.Comp.CheckedLocks is null)
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{
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var lockEv = new FindAvailableLocksEvent(user);
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RaiseLocalEvent(ent, ref lockEv);
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checkedReaders = lockEv.FoundReaders;
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}
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// If no locks are found, you have access. Woo!
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if (checkedReaders == LockTypes.None)
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return true;
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var accessEv = new CheckUserHasLockAccessEvent(user, checkedReaders);
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RaiseLocalEvent(ent, ref accessEv);
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// If we check for any, as long as user has access to any of the locks we grant access.
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if (accessEv.HasAccess != LockTypes.None && ent.Comp.CheckForAnyReaders)
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return true;
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if (accessEv.HasAccess == checkedReaders)
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return true;
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if (!quiet)
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{
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var denyReason = accessEv.DenyReason ?? _defaultDenyReason;
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_sharedPopupSystem.PopupClient(denyReason, ent, user);
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}
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return false;
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}
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private void AddToggleLockVerb(EntityUid uid, LockComponent component, GetVerbsEvent<AlternativeVerb> args)
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{
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if (!args.CanAccess || !args.CanInteract || !args.CanComplexInteract || !component.ShowLockVerbs)
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return;
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AlternativeVerb verb = new()
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{
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Disabled = !CanToggleLock(uid, args.User),
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Act = component.Locked
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? () => TryUnlock(uid, args.User, component)
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: () => TryLock(uid, args.User, component),
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Text = Loc.GetString(component.Locked ? "toggle-lock-verb-unlock" : "toggle-lock-verb-lock"),
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Icon = !component.Locked
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? new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/lock.svg.192dpi.png"))
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: new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/unlock.svg.192dpi.png")),
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};
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args.Verbs.Add(verb);
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}
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private void OnEmagged(EntityUid uid, LockComponent component, ref GotEmaggedEvent args)
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{
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if (!_emag.CompareFlag(args.Type, EmagType.Access))
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return;
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if (!component.Locked || !component.BreakOnAccessBreaker)
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return;
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_audio.PlayPredicted(component.UnlockSound, uid, args.UserUid);
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component.Locked = false;
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_appearanceSystem.SetData(uid, LockVisuals.Locked, false);
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Dirty(uid, component);
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var ev = new LockToggledEvent(false);
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RaiseLocalEvent(uid, ref ev, true);
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args.Repeatable = true;
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args.Handled = true;
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}
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private void OnDoAfterLock(EntityUid uid, LockComponent component, LockDoAfter args)
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{
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if (args.Cancelled)
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return;
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TryLock(uid, args.User, skipDoAfter: true);
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}
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private void OnDoAfterUnlock(EntityUid uid, LockComponent component, UnlockDoAfter args)
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{
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if (args.Cancelled)
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return;
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TryUnlock(uid, args.User, skipDoAfter: true);
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}
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private void OnStorageInteractAttempt(Entity<LockedStorageComponent> ent, ref StorageInteractAttemptEvent args)
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{
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if (IsLocked(ent.Owner))
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args.Cancelled = true;
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}
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private void OnLockToggleAttempt(Entity<LockedWiresPanelComponent> ent, ref LockToggleAttemptEvent args)
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{
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if (args.Cancelled)
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return;
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if (!TryComp<WiresPanelComponent>(ent, out var panel) || !panel.Open)
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return;
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if (!args.Silent)
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{
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_sharedPopupSystem.PopupClient(Loc.GetString("construction-step-condition-wire-panel-close"),
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ent,
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args.User);
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}
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args.Cancelled = true;
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}
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private void OnAttemptChangePanel(Entity<LockedWiresPanelComponent> ent, ref AttemptChangePanelEvent args)
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{
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if (args.Cancelled)
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return;
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if (!TryComp<LockComponent>(ent, out var lockComp) || !lockComp.Locked)
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return;
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_sharedPopupSystem.PopupClient(Loc.GetString("lock-comp-generic-fail",
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("target", Identity.Entity(ent, EntityManager))),
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ent,
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args.User);
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args.Cancelled = true;
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}
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private void OnUnanchorAttempt(Entity<LockedAnchorableComponent> ent, ref UnanchorAttemptEvent args)
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{
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if (args.Cancelled)
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return;
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if (!TryComp<LockComponent>(ent, out var lockComp) || !lockComp.Locked)
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return;
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_sharedPopupSystem.PopupClient(Loc.GetString("lock-comp-generic-fail",
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("target", Identity.Entity(ent, EntityManager))),
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ent,
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args.User);
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args.Cancel();
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}
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private void OnUIOpenAttempt(EntityUid uid, UIRequiresLockComponent component, ActivatableUIOpenAttemptEvent args)
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{
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if (args.Cancelled)
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return;
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if (!TryComp<LockComponent>(uid, out var lockComp) || lockComp.Locked == component.RequireLocked)
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return;
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args.Cancel();
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if (lockComp.Locked && component.Popup != null)
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{
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_sharedPopupSystem.PopupClient(Loc.GetString(component.Popup), uid, args.User);
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}
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_audio.PlayPredicted(component.AccessDeniedSound, uid, args.User);
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}
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private void LockToggled(EntityUid uid, UIRequiresLockComponent component, LockToggledEvent args)
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{
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if (!TryComp<LockComponent>(uid, out var lockComp) || lockComp.Locked == component.RequireLocked)
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return;
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if (component.UserInterfaceKeys == null)
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{
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_ui.CloseUis(uid);
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return;
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}
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foreach (var key in component.UserInterfaceKeys)
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{
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_ui.CloseUi(uid, key);
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}
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}
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private void OnActivateAttempt(EntityUid uid, ItemToggleRequiresLockComponent component, ref ItemToggleActivateAttemptEvent args)
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{
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if (args.Cancelled)
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return;
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if (!TryComp<LockComponent>(uid, out var lockComp) || lockComp.Locked == component.RequireLocked)
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return;
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args.Cancelled = true;
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if (lockComp.Locked && component.LockedPopup != null)
|
|
{
|
|
_sharedPopupSystem.PopupClient(Loc.GetString(component.LockedPopup,
|
|
("target", Identity.Entity(uid, EntityManager))),
|
|
uid,
|
|
args.User);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Raised on an entity to check whether it has any readers that can prevent it from being opened.
|
|
/// </summary>
|
|
/// <param name="User">The person attempting to open the entity.</param>
|
|
/// <param name="FoundReaders">What readers were found. This should not be set when raising the event.</param>
|
|
[ByRefEvent]
|
|
public record struct FindAvailableLocksEvent(EntityUid User, LockTypes FoundReaders = LockTypes.None);
|
|
|
|
/// <summary>
|
|
/// Raised on an entity to check if the user has access (ID, Fingerprint, etc) to said entity.
|
|
/// </summary>
|
|
/// <param name="User">The user we are checking.</param>
|
|
/// <param name="FoundReaders">What readers we are attempting to verify access for.</param>
|
|
/// <param name="HasAccess">Which readers the user has access to. This should not be set when raising the event.</param>
|
|
[ByRefEvent]
|
|
public record struct CheckUserHasLockAccessEvent(EntityUid User, LockTypes FoundReaders = LockTypes.None, LockTypes HasAccess = LockTypes.None, string? DenyReason = null);
|
|
|
|
/// <summary>
|
|
/// Enum of all readers a lock can be "locked" by.
|
|
/// Used to determine what you need in order to access the lock.
|
|
/// For example, an entity with <see cref="AccessReaderComponent"/> will have the Access type, which is gathered by an event and handled by the respective system.
|
|
/// </summary>
|
|
[Flags]
|
|
[Serializable, NetSerializable]
|
|
public enum LockTypes : byte
|
|
{
|
|
None, // Default state, means the lock is not restricted.
|
|
Access, // Means there is an AccessReader currently present.
|
|
Fingerprint, // Means there is a FingerprintReader currently present.
|
|
All = Access | Fingerprint,
|
|
}
|