Files
tbd-station-14/Content.Shared/Administration/SharedBwoinkSystem.cs
dffdff2423 a3c93b0bd7 Add option for admins to disable bwoink (#25008)
* Add option for admins to disable bwoink

In a vain attempt to get people to ahelp more, provide the possibility
for admins to not play the bwoink sound if they don't want to scare the
player.

* Add silent indicator to discord relay

* Use string interpolation
2024-02-20 23:52:03 -07:00

103 lines
3.1 KiB
C#

#nullable enable
using Robust.Shared.Network;
using Robust.Shared.Serialization;
namespace Content.Shared.Administration
{
public abstract class SharedBwoinkSystem : EntitySystem
{
// System users
public static NetUserId SystemUserId { get; } = new NetUserId(Guid.Empty);
public override void Initialize()
{
base.Initialize();
SubscribeNetworkEvent<BwoinkTextMessage>(OnBwoinkTextMessage);
}
protected virtual void OnBwoinkTextMessage(BwoinkTextMessage message, EntitySessionEventArgs eventArgs)
{
// Specific side code in target.
}
protected void LogBwoink(BwoinkTextMessage message)
{
}
[Serializable, NetSerializable]
public sealed class BwoinkTextMessage : EntityEventArgs
{
public DateTime SentAt { get; }
public NetUserId UserId { get; }
// This is ignored from the client.
// It's checked by the client when receiving a message from the server for bwoink noises.
// This could be a boolean "Incoming", but that would require making a second instance.
public NetUserId TrueSender { get; }
public string Text { get; }
public bool PlaySound { get; }
public BwoinkTextMessage(NetUserId userId, NetUserId trueSender, string text, DateTime? sentAt = default, bool playSound = true)
{
SentAt = sentAt ?? DateTime.Now;
UserId = userId;
TrueSender = trueSender;
Text = text;
PlaySound = playSound;
}
}
}
/// <summary>
/// Sent by the server to notify all clients when the webhook url is sent.
/// The webhook url itself is not and should not be sent.
/// </summary>
[Serializable, NetSerializable]
public sealed class BwoinkDiscordRelayUpdated : EntityEventArgs
{
public bool DiscordRelayEnabled { get; }
public BwoinkDiscordRelayUpdated(bool enabled)
{
DiscordRelayEnabled = enabled;
}
}
/// <summary>
/// Sent by the client to notify the server when it begins or stops typing.
/// </summary>
[Serializable, NetSerializable]
public sealed class BwoinkClientTypingUpdated : EntityEventArgs
{
public NetUserId Channel { get; }
public bool Typing { get; }
public BwoinkClientTypingUpdated(NetUserId channel, bool typing)
{
Channel = channel;
Typing = typing;
}
}
/// <summary>
/// Sent by server to notify admins when a player begins or stops typing.
/// </summary>
[Serializable, NetSerializable]
public sealed class BwoinkPlayerTypingUpdated : EntityEventArgs
{
public NetUserId Channel { get; }
public string PlayerName { get; }
public bool Typing { get; }
public BwoinkPlayerTypingUpdated(NetUserId channel, string playerName, bool typing)
{
Channel = channel;
PlayerName = playerName;
Typing = typing;
}
}
}