Files
tbd-station-14/Content.Server/Fluids/EntitySystems/AbsorbentSystem.cs
deltanedas ee023b567a prevent mopping while on cooldown (#16261)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-05-10 01:18:43 +10:00

223 lines
8.4 KiB
C#

using Content.Server.Chemistry.EntitySystems;
using Content.Server.Popups;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint;
using Content.Shared.Fluids;
using Content.Shared.Fluids.Components;
using Content.Shared.Interaction;
using Content.Shared.Timing;
using Content.Shared.Weapons.Melee;
using Robust.Server.GameObjects;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
namespace Content.Server.Fluids.EntitySystems;
/// <inheritdoc/>
public sealed class AbsorbentSystem : SharedAbsorbentSystem
{
[Dependency] private readonly IPrototypeManager _prototype = default!;
[Dependency] private readonly AudioSystem _audio = default!;
[Dependency] private readonly PopupSystem _popups = default!;
[Dependency] private readonly PuddleSystem _puddleSystem = default!;
[Dependency] private readonly SharedMeleeWeaponSystem _melee = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly SolutionContainerSystem _solutionSystem = default!;
[Dependency] private readonly UseDelaySystem _useDelay = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<AbsorbentComponent, ComponentInit>(OnAbsorbentInit);
SubscribeLocalEvent<AbsorbentComponent, AfterInteractEvent>(OnAfterInteract);
SubscribeLocalEvent<AbsorbentComponent, InteractNoHandEvent>(OnInteractNoHand);
SubscribeLocalEvent<AbsorbentComponent, SolutionChangedEvent>(OnAbsorbentSolutionChange);
}
private void OnAbsorbentInit(EntityUid uid, AbsorbentComponent component, ComponentInit args)
{
// TODO: I know dirty on init but no prediction moment.
UpdateAbsorbent(uid, component);
}
private void OnAbsorbentSolutionChange(EntityUid uid, AbsorbentComponent component, SolutionChangedEvent args)
{
UpdateAbsorbent(uid, component);
}
private void UpdateAbsorbent(EntityUid uid, AbsorbentComponent component)
{
if (!_solutionSystem.TryGetSolution(uid, AbsorbentComponent.SolutionName, out var solution))
return;
var oldProgress = component.Progress.ShallowClone();
component.Progress.Clear();
if (solution.TryGetReagent(PuddleSystem.EvaporationReagent, out var water))
{
component.Progress[_prototype.Index<ReagentPrototype>(PuddleSystem.EvaporationReagent).SubstanceColor] = water.Float();
}
var otherColor = solution.GetColorWithout(_prototype, PuddleSystem.EvaporationReagent);
var other = (solution.Volume - water).Float();
if (other > 0f)
{
component.Progress[otherColor] = other;
}
var remainder = solution.AvailableVolume;
if (remainder > FixedPoint2.Zero)
{
component.Progress[Color.DarkGray] = remainder.Float();
}
if (component.Progress.Equals(oldProgress))
return;
Dirty(component);
}
private void OnInteractNoHand(EntityUid uid, AbsorbentComponent component, InteractNoHandEvent args)
{
if (args.Handled || args.Target == null)
return;
Mop(uid, args.Target.Value, uid, component);
args.Handled = true;
}
private void OnAfterInteract(EntityUid uid, AbsorbentComponent component, AfterInteractEvent args)
{
if (!args.CanReach || args.Handled || args.Target == null)
return;
Mop(args.User, args.Target.Value, args.Used, component);
args.Handled = true;
}
private void Mop(EntityUid user, EntityUid target, EntityUid used, AbsorbentComponent component)
{
if (!_solutionSystem.TryGetSolution(used, AbsorbentComponent.SolutionName, out var absorberSoln))
return;
if (_useDelay.ActiveDelay(used))
return;
// If it's a puddle try to grab from
if (!TryPuddleInteract(user, used, target, component, absorberSoln))
{
// Do a transfer, try to get water onto us and transfer anything else to them.
// If it's anything else transfer to
if (!TryTransferAbsorber(user, used, target, component, absorberSoln))
return;
}
}
/// <summary>
/// Attempt to fill an absorber from some refillable solution.
/// </summary>
private bool TryTransferAbsorber(EntityUid user, EntityUid used, EntityUid target, AbsorbentComponent component, Solution absorberSoln)
{
if (!TryComp(target, out RefillableSolutionComponent? refillable))
return false;
if (!_solutionSystem.TryGetRefillableSolution(target, out var refillableSolution, refillable: refillable))
return false;
if (refillableSolution.Volume <= 0)
{
var msg = Loc.GetString("mopping-system-target-container-empty", ("target", target));
_popups.PopupEntity(msg, user, user);
return false;
}
// Remove the non-water reagents.
// Remove water on target
// Then do the transfer.
var nonWater = absorberSoln.SplitSolutionWithout(component.PickupAmount, PuddleSystem.EvaporationReagent);
if (nonWater.Volume == FixedPoint2.Zero && absorberSoln.AvailableVolume == FixedPoint2.Zero)
{
_popups.PopupEntity(Loc.GetString("mopping-system-puddle-space", ("used", used)), user, user);
return false;
}
var transferAmount = component.PickupAmount < absorberSoln.AvailableVolume ?
component.PickupAmount :
absorberSoln.AvailableVolume;
var water = refillableSolution.RemoveReagent(PuddleSystem.EvaporationReagent, transferAmount);
if (water == FixedPoint2.Zero && nonWater.Volume == FixedPoint2.Zero)
{
_popups.PopupEntity(Loc.GetString("mopping-system-target-container-empty-water", ("target", target)), user, user);
return false;
}
absorberSoln.AddReagent(PuddleSystem.EvaporationReagent, water);
refillableSolution.AddSolution(nonWater, _prototype);
_solutionSystem.UpdateChemicals(used, absorberSoln);
_solutionSystem.UpdateChemicals(target, refillableSolution);
_audio.PlayPvs(component.TransferSound, target);
_useDelay.BeginDelay(used);
return true;
}
/// <summary>
/// Logic for an absorbing entity interacting with a puddle.
/// </summary>
private bool TryPuddleInteract(EntityUid user, EntityUid used, EntityUid target, AbsorbentComponent absorber, Solution absorberSoln)
{
if (!TryComp(target, out PuddleComponent? puddle))
return false;
if (!_solutionSystem.TryGetSolution(target, puddle.SolutionName, out var puddleSolution) || puddleSolution.Volume <= 0)
return false;
// Check if the puddle has any non-evaporative reagents
if (_puddleSystem.CanFullyEvaporate(puddleSolution))
{
_popups.PopupEntity(Loc.GetString("mopping-system-puddle-evaporate", ("target", target)), user, user);
return true;
}
// Check if we have any evaporative reagents on our absorber to transfer
absorberSoln.TryGetReagent(PuddleSystem.EvaporationReagent, out var available);
// No material
if (available == FixedPoint2.Zero)
{
_popups.PopupEntity(Loc.GetString("mopping-system-no-water", ("used", used)), user, user);
return true;
}
var transferMax = absorber.PickupAmount;
var transferAmount = available > transferMax ? transferMax : available;
var split = puddleSolution.SplitSolutionWithout(transferAmount, PuddleSystem.EvaporationReagent);
absorberSoln.RemoveReagent(PuddleSystem.EvaporationReagent, split.Volume);
puddleSolution.AddReagent(PuddleSystem.EvaporationReagent, split.Volume);
absorberSoln.AddSolution(split, _prototype);
_solutionSystem.UpdateChemicals(used, absorberSoln);
_solutionSystem.UpdateChemicals(target, puddleSolution);
_audio.PlayPvs(absorber.PickupSound, target);
_useDelay.BeginDelay(used);
var userXform = Transform(user);
var targetPos = _transform.GetWorldPosition(target);
var localPos = _transform.GetInvWorldMatrix(userXform).Transform(targetPos);
localPos = userXform.LocalRotation.RotateVec(localPos);
_melee.DoLunge(user, Angle.Zero, localPos, null, false);
return true;
}
}