* Add test pooling * WIP test pooling changes * Fix Destructible tests * Don't pool unpooled or dummy ticker instances * Change ServerPathfindingDebugSystem to replace existing entries * Fix SaveLoadSaveTest comment * Don't pool StartTest * Comment out global setup * Fix puddle tests * Move SolarPanelComponent initialize to PowerSolarSystem OnMapInit * Update RobustToolbox * Finish fixing tests, make test threads background threads * Bring back pooling * Fix nullable * Update RobustToolbox * Set cvars on server return * Un-pool tests with custom cvars * Update RobustToolbox * Update RobustToolbox * Change where the main tile coordinates are * Remove DisposalUnitTest grid check * Fix test pooling being a fickle bitch * Fix EntitySystemExtensionsTest * Update RobustToolbox * Update RobustToolbox * Make nullable pool settings true * Update RobustToolbox * Wait other way around * We are unitystation now * Update RobustToolbox * Create global setup * Pool some more tests * Fix not properly disconnecting clients before restarting the round * Give more info on ran tests * Standardize default test cvars * Update RobustToolbox * Update RobustToolbox * Pool clients * Fix test order issue * Fix cvars in character creation test not being set properly * Update RobustToolbox * Update RobustToolbox * Rider shut * Update RobustToolbox * Format tests ran better * Update RobustToolbox * Reset RobustToolbox * Reset RobustToolbox harder * Fix one instance of test order causing destructible tests to fail
43 lines
1.5 KiB
C#
43 lines
1.5 KiB
C#
#nullable enable
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using System.Threading.Tasks;
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using Content.Server.Storage.Components;
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using NUnit.Framework;
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using Robust.Shared.Prototypes;
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namespace Content.IntegrationTests.Tests
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{
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[TestFixture]
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public sealed class StorageFillTest : ContentIntegrationTest
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{
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[Test]
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public async Task TestStorageFillPrototypes()
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{
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var server = StartServer();
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await server.WaitIdleAsync();
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var protoManager = server.ResolveDependency<IPrototypeManager>();
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await server.WaitAssertion(() =>
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{
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foreach (var proto in protoManager.EnumeratePrototypes<EntityPrototype>())
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{
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if (!proto.TryGetComponent<StorageFillComponent>("StorageFill", out var storage)) continue;
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foreach (var entry in storage.Contents)
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{
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var id = entry.PrototypeId;
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if (id == null)
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{
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continue;
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}
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Assert.That(protoManager.HasIndex<EntityPrototype>(id), $"Unable to find StorageFill prototype of {id} in prototype {proto.ID}");
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Assert.That(entry.Amount > 0, $"Specified invalid amount of {entry.Amount} for prototype {proto.ID}");
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Assert.That(entry.SpawnProbability > 0, $"Specified invalid probability of {entry.SpawnProbability} for prototype {proto.ID}");
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}
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}
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});
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}
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}
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}
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