Files
tbd-station-14/Content.IntegrationTests/Tests/MindEntityDeletionTest.cs
20kdc 4cce40bd9f Ghost roles create new minds, better tracking of roles at round end screen (#5175)
* Ghost roles now get new Minds

* Some round start/end button stuff

* Mind tracking for better round end reports

* Make traitor kill objectives use mind CharacterName rather than actual occupied entity ("kill brain" prevention)

* Transition over to EntityUid for mind stuff because that's the only way to do it

* BrainSystem fix for PR rebase
2021-11-15 11:14:34 -07:00

161 lines
4.7 KiB
C#

using System.Linq;
using System.Threading.Tasks;
using Content.Server.Mind;
using Content.Server.Players;
using Content.Shared.Coordinates;
using NUnit.Framework;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
namespace Content.IntegrationTests.Tests
{
// Tests various scenarios of deleting the entity that a player's mind is connected to.
[TestFixture]
public class MindEntityDeletionTest : ContentIntegrationTest
{
[Test]
public async Task TestDeleteVisiting()
{
var (_, server) = await StartConnectedServerDummyTickerClientPair();
IEntity playerEnt = null;
IEntity visitEnt = null;
Mind mind = null;
server.Assert(() =>
{
var player = IoCManager.Resolve<IPlayerManager>().GetAllPlayers().Single();
var mapMan = IoCManager.Resolve<IMapManager>();
var entMgr = IoCManager.Resolve<IServerEntityManager>();
mapMan.CreateNewMapEntity(MapId.Nullspace);
playerEnt = entMgr.SpawnEntity(null, MapCoordinates.Nullspace);
visitEnt = entMgr.SpawnEntity(null, MapCoordinates.Nullspace);
mind = new Mind(player.UserId);
mind.ChangeOwningPlayer(player.UserId);
mind.TransferTo(playerEnt.Uid);
mind.Visit(visitEnt);
Assert.That(player.AttachedEntity, Is.EqualTo(visitEnt));
Assert.That(mind.VisitingEntity, Is.EqualTo(visitEnt));
});
server.RunTicks(1);
server.Assert(() =>
{
visitEnt.Delete();
Assert.That(mind.VisitingEntity, Is.Null);
// This used to throw so make sure it doesn't.
playerEnt.Delete();
});
await server.WaitIdleAsync();
}
[Test]
public async Task TestGhostOnDelete()
{
// Has to be a non-dummy ticker so we have a proper map.
var (_, server) = await StartConnectedServerClientPair();
IEntity playerEnt = null;
Mind mind = null;
server.Assert(() =>
{
var player = IoCManager.Resolve<IPlayerManager>().GetAllPlayers().Single();
var mapMan = IoCManager.Resolve<IMapManager>();
var entMgr = IoCManager.Resolve<IServerEntityManager>();
mapMan.CreateNewMapEntity(MapId.Nullspace);
playerEnt = entMgr.SpawnEntity(null, MapCoordinates.Nullspace);
mind = new Mind(player.UserId);
mind.ChangeOwningPlayer(player.UserId);
mind.TransferTo(playerEnt.Uid);
Assert.That(mind.CurrentEntity, Is.EqualTo(playerEnt));
});
server.RunTicks(1);
server.Post(() =>
{
playerEnt.Delete();
});
server.RunTicks(1);
server.Assert(() =>
{
Assert.That(mind.CurrentEntity.IsValid(), Is.True);
});
await server.WaitIdleAsync();
}
[Test]
public async Task TestGhostOnDeleteMap()
{
// Has to be a non-dummy ticker so we have a proper map.
var (_, server) = await StartConnectedServerClientPair();
IEntity playerEnt = null;
Mind mind = null;
MapId map = default;
server.Assert(() =>
{
var player = IoCManager.Resolve<IPlayerManager>().GetAllPlayers().Single();
var mapMan = IoCManager.Resolve<IMapManager>();
map = mapMan.CreateMap();
var grid = mapMan.CreateGrid(map);
var entMgr = IoCManager.Resolve<IServerEntityManager>();
mapMan.CreateNewMapEntity(MapId.Nullspace);
playerEnt = entMgr.SpawnEntity(null, grid.ToCoordinates());
mind = new Mind(player.UserId);
mind.ChangeOwningPlayer(player.UserId);
mind.TransferTo(playerEnt.Uid);
Assert.That(mind.CurrentEntity, Is.EqualTo(playerEnt));
});
server.RunTicks(1);
server.Post(() =>
{
var mapMan = IoCManager.Resolve<IMapManager>();
mapMan.DeleteMap(map);
});
server.RunTicks(1);
server.Assert(() =>
{
Assert.That(mind.CurrentEntity.IsValid(), Is.True);
Assert.That(mind.CurrentEntity, Is.Not.EqualTo(playerEnt));
});
await server.WaitIdleAsync();
}
}
}