* Add admin logging, models, migrations * Add logging damage changes * Add Log admin flag, LogFilter, Logs admin menu tab, message Refactor admin logging API * Change admin log get method names * Fix the name again * Minute amount of reorganization * Reset Postgres db snapshot * Reset Sqlite db snapshot * Make AdminLog have a composite primary key of round, id * Minute cleanup * Change admin system to do a type check instead of index check * Make admin logs use C# 10 interpolated string handlers * Implement UI on its own window Custom controls Searching Add admin log converters * Implement limits into the query * Change logs to be put into an OutputPanel instead for text wrapping * Add log <-> player m2m relationship back * UI improvements, make text wrap, add separators * Remove entity prefix from damaged log * Add explicit m2m model, fix any players filter * Add debug command to test bulk adding logs * Admin logs now just kinda go * Add histogram for database update time * Make admin log system update run every 5 seconds * Add a cap to the log queue and a metric for how many times it has been reached * Add metric for logs sent in a round * Make cvars out of admin logs queue send delay and cap * Merge fixes * Reset some changes * Add test for adding and getting a single log * Add tests for bulk adding logs * Add test for querying logs * Add CallerArgumentExpression to LogStringHandler methods and test * Improve UI, fix SQLite, add searching by round * Add entities to admin logs * Move distinct after orderby * Add migrations * ef core eat my ass * Add cvar for client logs batch size * Sort logs from newest to oldest by default * Merge fixes * Reorganize tests and add one for date ordering * Add note to log types to not change their numeric values * Add impacts to logs, better UI filtering * Make log add callable from shared for convenience * Get current round id directly from game ticker * Revert namespace change for DamageableSystem
71 lines
2.0 KiB
C#
71 lines
2.0 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.Administration.Logs;
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using Content.Server.GameTicking;
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using Content.Shared.Administration.Logs;
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using Content.Shared.CCVar;
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using NUnit.Framework;
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using Robust.Server.Player;
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using Robust.Shared.GameObjects;
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namespace Content.IntegrationTests.Tests.Administration.Logs;
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[TestFixture]
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[TestOf(typeof(AdminLogSystem))]
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public class QueryTests : ContentIntegrationTest
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{
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[Test]
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public async Task QuerySingleLog()
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{
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var serverOptions = new ServerContentIntegrationOption
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{
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CVarOverrides =
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{
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[CCVars.AdminLogsQueueSendDelay.Name] = "0"
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}
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};
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var (client, server) = await StartConnectedServerClientPair(serverOptions: serverOptions);
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await Task.WhenAll(client.WaitIdleAsync(), server.WaitIdleAsync());
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var sSystems = server.ResolveDependency<IEntitySystemManager>();
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var sPlayers = server.ResolveDependency<IPlayerManager>();
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var sAdminLogSystem = sSystems.GetEntitySystem<AdminLogSystem>();
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var sGameTicker = sSystems.GetEntitySystem<GameTicker>();
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var date = DateTime.UtcNow;
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var guid = Guid.NewGuid();
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IPlayerSession player = default;
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await server.WaitPost(() =>
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{
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player = sPlayers.GetAllPlayers().First();
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sAdminLogSystem.Add(LogType.Unknown, $"{player.AttachedEntity:Entity} test log: {guid}");
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});
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var filter = new LogFilter
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{
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Round = sGameTicker.RoundId,
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Search = guid.ToString(),
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Types = new List<LogType> {LogType.Unknown},
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After = date,
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AnyPlayers = new[] {player.UserId.UserId}
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};
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await WaitUntil(server, async () =>
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{
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await foreach (var _ in sAdminLogSystem.All(filter))
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{
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return true;
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}
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return false;
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});
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}
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}
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