Files
tbd-station-14/Content.Server/Health/BodySystem/Mechanism/Mechanism.cs
2020-05-13 21:48:49 +02:00

107 lines
3.3 KiB
C#

using System;
using System.Collections.Generic;
using Content.Shared.BodySystem;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
using YamlDotNet.RepresentationModel;
namespace Content.Server.BodySystem {
/// <summary>
/// Data class representing a persistent item inside a BodyPart. This includes livers, eyes, cameras, brains, explosive implants, binary communicators, etc.
/// </summary>
public class Mechanism {
[ViewVariables]
public string Name { get; set; }
/// <summary>
/// Description shown in a mechanism installation console or when examining an uninstalled mechanism.
/// </summary>
[ViewVariables]
public string Description { get; set; }
/// <summary>
/// The message to display upon examining a mob with this mechanism installed. If the string is empty (""), no message will be displayed.
/// </summary>
[ViewVariables]
public string ExamineMessage { get; set; }
/// <summary>
/// Path to the RSI that represents this Mechanism.
/// </summary>
[ViewVariables]
public string RSIPath { get; set; }
/// <summary>
/// RSI state that represents this Mechanism.
/// </summary>
[ViewVariables]
public string RSIState { get; set; }
/// <summary>
/// Max HP of this mechanism.
/// </summary>
[ViewVariables]
public int MaxDurability { get; set; }
/// <summary>
/// Current HP of this mechanism.
/// </summary>
[ViewVariables]
public int CurrentDurability { get; set; }
/// <summary>
/// At what HP this mechanism is completely destroyed.
/// </summary>
[ViewVariables]
public int DestroyThreshold { get; set; }
/// <summary>
/// Armor of this mechanism against attacks.
/// </summary>
[ViewVariables]
public int Resistance { get; set; }
/// <summary>
/// Determines a handful of things - mostly whether this mechanism can fit into a BodyPart.
/// </summary>
[ViewVariables]
public int Size { get; set; }
/// <summary>
/// What kind of BodyParts this mechanism can be installed into.
/// </summary>
[ViewVariables]
public BodyPartCompatibility Compatibility { get; set; }
public Mechanism(MechanismPrototype data)
{
LoadFromPrototype(data);
}
/// <summary>
/// Loads the given MechanismPrototype - current data on this Mechanism will be overwritten!
/// </summary>
public void LoadFromPrototype(MechanismPrototype data)
{
Name = data.Name;
Description = data.Description;
ExamineMessage = data.ExamineMessage;
RSIPath = data.RSIPath;
RSIState = data.RSIState;
MaxDurability = data.Durability;
CurrentDurability = MaxDurability;
DestroyThreshold = data.DestroyThreshold;
Resistance = data.Resistance;
Size = data.Size;
Compatibility = data.Compatibility;
}
}
}