* Add missing Dispose method to ForensicScannerBoundUserInterface. * Remove old code from ForensicScanner. * Prevent forensic scanner from being used on the floor and allow its window to stay open when active hand is swapped. * Use more standardized UI code for ForensicScanner. * Add a delay to ForensicScanner printing. * Show name of what was scanned on ForensicScanner UI. * Add a print sound for ForensicScanner. * Add more error reporting for ForensicScanner. * Centralize common logic in ForensicScannerSystem. * Allow ForensicScanner blank printouts. * Tweak ForensicScanner audio parameters.
45 lines
1.3 KiB
C#
45 lines
1.3 KiB
C#
using Robust.Shared.Serialization;
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namespace Content.Shared.Forensics
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{
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[Serializable, NetSerializable]
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public sealed class ForensicScannerBoundUserInterfaceState : BoundUserInterfaceState
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{
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public readonly List<string> Fingerprints = new();
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public readonly List<string> Fibers = new();
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public readonly string LastScannedName = string.Empty;
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public readonly TimeSpan PrintCooldown = TimeSpan.Zero;
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public readonly TimeSpan PrintReadyAt = TimeSpan.Zero;
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public ForensicScannerBoundUserInterfaceState(
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List<string> fingerprints,
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List<string> fibers,
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string lastScannedName,
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TimeSpan printCooldown,
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TimeSpan printReadyAt)
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{
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Fingerprints = fingerprints;
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Fibers = fibers;
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LastScannedName = lastScannedName;
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PrintCooldown = printCooldown;
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PrintReadyAt = printReadyAt;
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}
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}
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[Serializable, NetSerializable]
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public enum ForensicScannerUiKey : byte
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{
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Key
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}
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[Serializable, NetSerializable]
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public sealed class ForensicScannerPrintMessage : BoundUserInterfaceMessage
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{
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}
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[Serializable, NetSerializable]
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public sealed class ForensicScannerClearMessage : BoundUserInterfaceMessage
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{
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}
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}
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