137 lines
4.0 KiB
C#
137 lines
4.0 KiB
C#
#nullable enable
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using System.Linq;
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using Content.Server.Explosions;
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using Content.Shared.GameObjects.Components.Pointing;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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using DrawDepth = Content.Shared.GameObjects.DrawDepth;
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namespace Content.Server.GameObjects.Components.Pointing
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{
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[RegisterComponent]
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public class RoguePointingArrowComponent : SharedRoguePointingArrowComponent
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{
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[ViewVariables]
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private IEntity? _chasing;
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[ViewVariables(VVAccess.ReadWrite)]
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private float _turningDelay;
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[ViewVariables(VVAccess.ReadWrite)]
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private float _chasingDelay;
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[ViewVariables(VVAccess.ReadWrite)]
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private float _chasingSpeed;
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[ViewVariables(VVAccess.ReadWrite)]
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private float _chasingTime;
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private IEntity? RandomNearbyPlayer()
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{
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var players = _playerManager
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.GetPlayersInRange(Owner.Transform.GridPosition, 15)
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.Where(player => player.AttachedEntity != null)
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.ToArray();
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if (players.Length == 0)
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{
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return null;
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}
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return _random.Pick(players).AttachedEntity;
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}
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private void UpdateAppearance()
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{
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if (_chasing == null ||
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!Owner.TryGetComponent(out AppearanceComponent? appearance))
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{
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return;
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}
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appearance.SetData(RoguePointingArrowVisuals.Rotation, Owner.Transform.LocalRotation.Degrees);
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}
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protected override void Startup()
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{
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base.Startup();
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if (Owner.TryGetComponent(out SpriteComponent? sprite))
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{
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sprite.DrawDepth = (int) DrawDepth.Overlays;
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}
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}
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _turningDelay, "turningDelay", 2);
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serializer.DataField(ref _chasingDelay, "chasingDelay", 1);
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serializer.DataField(ref _chasingSpeed, "chasingSpeed", 5);
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serializer.DataField(ref _chasingTime, "chasingTime", 1f);
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}
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public void Update(float frameTime)
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{
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_chasing ??= RandomNearbyPlayer();
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if (_chasing == null)
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{
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Owner.Delete();
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return;
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}
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_turningDelay -= frameTime;
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if (_turningDelay > 0)
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{
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var difference = _chasing.Transform.WorldPosition - Owner.Transform.WorldPosition;
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var angle = difference.ToAngle();
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var adjusted = angle.Degrees + 90;
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var newAngle = Angle.FromDegrees(adjusted);
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Owner.Transform.LocalRotation = newAngle;
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UpdateAppearance();
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return;
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}
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_chasingDelay -= frameTime;
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Owner.Transform.WorldRotation += Angle.FromDegrees(20);
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UpdateAppearance();
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var toChased = _chasing.Transform.WorldPosition - Owner.Transform.WorldPosition;
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Owner.Transform.WorldPosition += toChased * frameTime * _chasingSpeed;
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_chasingTime -= frameTime;
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if (_chasingTime > 0)
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{
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return;
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}
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ExplosionHelper.SpawnExplosion(Owner.Transform.GridPosition, 0, 2, 1, 1);
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Effects/explosion.ogg", Owner);
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Owner.Delete();
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}
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}
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}
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