Files
tbd-station-14/Content.Client/GameObjects/Components/Body/BodyManagerComponent.cs
Pieter-Jan Briers ed1a96e536 Nullability fixes.
2020-08-20 16:48:15 +02:00

72 lines
2.7 KiB
C#

#nullable enable
using Content.Client.GameObjects.Components.Disposal;
using Content.Client.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.GameObjects.Components.Body;
using Content.Shared.GameObjects.Components.Damage;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC;
using Robust.Shared.Players;
namespace Content.Client.GameObjects.Components.Body
{
[RegisterComponent]
[ComponentReference(typeof(IDamageableComponent))]
[ComponentReference(typeof(IBodyManagerComponent))]
public class BodyManagerComponent : SharedBodyManagerComponent, IClientDraggable
{
#pragma warning disable 649
[Dependency] private readonly IEntityManager _entityManager = default!;
#pragma warning restore 649
public bool ClientCanDropOn(CanDropEventArgs eventArgs)
{
return eventArgs.Target.HasComponent<DisposalUnitComponent>();
}
public bool ClientCanDrag(CanDragEventArgs eventArgs)
{
return true;
}
public override void HandleNetworkMessage(ComponentMessage message, INetChannel netChannel, ICommonSession? session = null)
{
if (!Owner.TryGetComponent(out ISpriteComponent? sprite))
{
return;
}
switch (message)
{
case BodyPartAddedMessage partAdded:
sprite.LayerSetVisible(partAdded.RSIMap, true);
sprite.LayerSetRSI(partAdded.RSIMap, partAdded.RSIPath);
sprite.LayerSetState(partAdded.RSIMap, partAdded.RSIState);
break;
case BodyPartRemovedMessage partRemoved:
sprite.LayerSetVisible(partRemoved.RSIMap, false);
if (!partRemoved.Dropped.HasValue ||
!_entityManager.TryGetEntity(partRemoved.Dropped.Value, out var entity) ||
!entity.TryGetComponent(out ISpriteComponent? droppedSprite))
{
break;
}
var color = sprite[partRemoved.RSIMap].Color;
droppedSprite.LayerSetColor(0, color);
break;
case MechanismSpriteAddedMessage mechanismAdded:
sprite.LayerSetVisible(mechanismAdded.RSIMap, true);
break;
case MechanismSpriteRemovedMessage mechanismRemoved:
sprite.LayerSetVisible(mechanismRemoved.RSIMap, false);
break;
}
}
}
}