87 lines
2.8 KiB
C#
87 lines
2.8 KiB
C#
using System;
|
|
using System.Diagnostics.CodeAnalysis;
|
|
using System.Linq;
|
|
using Content.Server.Power.Components;
|
|
using Robust.Server.GameObjects;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.IoC;
|
|
using Robust.Shared.Localization;
|
|
using Robust.Shared.Log;
|
|
using Robust.Shared.Prototypes;
|
|
using Robust.Shared.Random;
|
|
|
|
namespace Content.Server.BarSign.Systems
|
|
{
|
|
public sealed class BarSignSystem : EntitySystem
|
|
{
|
|
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
|
[Dependency] private readonly IRobustRandom _random = default!;
|
|
|
|
public override void Initialize()
|
|
{
|
|
SubscribeLocalEvent<BarSignComponent, PowerChangedEvent>(UpdateBarSignVisuals);
|
|
}
|
|
|
|
private void UpdateBarSignVisuals(EntityUid owner, BarSignComponent component, PowerChangedEvent args)
|
|
{
|
|
if (component.LifeStage is < ComponentLifeStage.Initialized or > ComponentLifeStage.Running) return;
|
|
|
|
if (!TryComp(owner, out SpriteComponent? sprite))
|
|
{
|
|
Logger.ErrorS("barSign", "Barsign is missing sprite component");
|
|
return;
|
|
}
|
|
|
|
if (!TryGetBarSignPrototype(component, out var prototype))
|
|
{
|
|
prototype = Setup(owner, component);
|
|
}
|
|
|
|
if (args.Powered)
|
|
{
|
|
sprite.LayerSetState(0, prototype.Icon);
|
|
sprite.LayerSetShader(0, "unshaded");
|
|
}
|
|
else
|
|
{
|
|
sprite.LayerSetState(0, "empty");
|
|
sprite.LayerSetShader(0, "shaded");
|
|
}
|
|
}
|
|
|
|
private bool TryGetBarSignPrototype(BarSignComponent component, [NotNullWhen(true)] out BarSignPrototype? prototype)
|
|
{
|
|
if (component.CurrentSign != null)
|
|
{
|
|
if (_prototypeManager.TryIndex(component.CurrentSign, out prototype))
|
|
{
|
|
return true;
|
|
}
|
|
Logger.ErrorS("barSign", $"Invalid bar sign prototype: \"{component.CurrentSign}\"");
|
|
}
|
|
else
|
|
{
|
|
prototype = null;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
private BarSignPrototype Setup(EntityUid owner, BarSignComponent component)
|
|
{
|
|
var prototypes = _prototypeManager
|
|
.EnumeratePrototypes<BarSignPrototype>()
|
|
.Where(p => !p.Hidden)
|
|
.ToList();
|
|
|
|
var newPrototype = _random.Pick(prototypes);
|
|
|
|
var meta = Comp<MetaDataComponent>(owner);
|
|
meta.EntityName = newPrototype.Name != string.Empty ? newPrototype.Name : Loc.GetString("barsign-component-name");
|
|
meta.EntityDescription = newPrototype.Description;
|
|
|
|
component.CurrentSign = newPrototype.ID;
|
|
return newPrototype;
|
|
}
|
|
}
|
|
}
|