Files
tbd-station-14/Content.IntegrationTests/Tests/Fluids/FluidSpillTest.cs
2022-04-24 02:26:00 +10:00

188 lines
5.9 KiB
C#

#nullable enable
using System;
using System.Threading.Tasks;
using Content.Server.Fluids.Components;
using Content.Server.Fluids.EntitySystems;
using Content.Shared.Chemistry.Components;
using Content.Shared.FixedPoint;
using NUnit.Framework;
using Robust.Server.Maps;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Timing;
namespace Content.IntegrationTests.Tests.Fluids;
[TestFixture]
[TestOf(typeof(FluidSpreaderSystem))]
public sealed class FluidSpill : ContentIntegrationTest
{
private const string SpillMapsYml = "Maps/Test/floor3x3.yml";
private static PuddleComponent? GetPuddle(IEntityManager entityManager, IMapGrid mapGrid, Vector2i pos)
{
foreach (var uid in mapGrid.GetAnchoredEntities(pos))
{
if (entityManager.TryGetComponent(uid, out PuddleComponent puddleComponent))
return puddleComponent;
}
return null;
}
private readonly Direction[] _dirs =
{
Direction.East,
Direction.SouthEast,
Direction.South,
Direction.SouthWest,
Direction.West,
Direction.NorthWest,
Direction.North,
Direction.NorthEast,
};
private readonly Vector2i _origin = new(-1, -1);
[Test]
public async Task SpillEvenlyTest()
{
// --- Setup
var server = StartServer();
await server.WaitIdleAsync();
var mapManager = server.ResolveDependency<IMapManager>();
var mapLoader = server.ResolveDependency<IMapLoader>();
var entityManager = server.ResolveDependency<IEntityManager>();
var spillSystem = server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<SpillableSystem>();
var gameTiming = server.ResolveDependency<IGameTiming>();
MapId mapId;
GridId? gridid = null;
await server.WaitPost(() =>
{
mapId = mapManager.CreateMap();
gridid = mapLoader.LoadBlueprint(mapId, SpillMapsYml).gridId;
});
if (gridid == null)
{
Assert.Fail($"Test blueprint {SpillMapsYml} not found.");
return;
}
await server.WaitAssertion(() =>
{
var grid = mapManager.GetGrid(gridid.Value);
var solution = new Solution("Water", FixedPoint2.New(100));
var tileRef = grid.GetTileRef(_origin);
var puddle = spillSystem.SpillAt(tileRef, solution, "PuddleSmear");
Assert.That(puddle, Is.Not.Null);
Assert.That(GetPuddle(entityManager, grid, _origin), Is.Not.Null);
});
var sTimeToWait = (int) Math.Ceiling(2f * gameTiming.TickRate);
await server.WaitRunTicks(sTimeToWait);
server.Assert(() =>
{
var grid = mapManager.GetGrid(gridid.Value);
var puddle = GetPuddle(entityManager, grid, _origin);
Assert.That(puddle, Is.Not.Null);
Assert.That(puddle!.CurrentVolume, Is.EqualTo(FixedPoint2.New(20)));
foreach (var direction in _dirs)
{
var newPos = _origin.Offset(direction);
var sidePuddle = GetPuddle(entityManager, grid, newPos);
Assert.That(sidePuddle, Is.Not.Null);
Assert.That(sidePuddle!.CurrentVolume, Is.EqualTo(FixedPoint2.New(10)));
}
});
await server.WaitIdleAsync();
}
[Test]
public async Task SpillSmallOverflowTest()
{
// --- Setup
var server = StartServer();
await server.WaitIdleAsync();
var mapManager = server.ResolveDependency<IMapManager>();
var mapLoader = server.ResolveDependency<IMapLoader>();
var entityManager = server.ResolveDependency<IEntityManager>();
var spillSystem = server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<SpillableSystem>();
var gameTiming = server.ResolveDependency<IGameTiming>();
MapId mapId;
GridId? gridId = null;
await server.WaitPost(() =>
{
mapId = mapManager.CreateMap();
gridId = mapLoader.LoadBlueprint(mapId, SpillMapsYml).gridId;
});
if (gridId == null)
{
Assert.Fail($"Test blueprint {SpillMapsYml} not found.");
return;
}
await server.WaitAssertion(() =>
{
var solution = new Solution("Water", FixedPoint2.New(20.01));
var grid = mapManager.GetGrid(gridId.Value);
var tileRef = grid.GetTileRef(_origin);
var puddle = spillSystem.SpillAt(tileRef, solution, "PuddleSmear");
Assert.That(puddle, Is.Not.Null);
});
if (gridId == null)
{
Assert.Fail($"Test blueprint {SpillMapsYml} not found.");
return;
}
var sTimeToWait = (int) Math.Ceiling(2f * gameTiming.TickRate);
await server.WaitRunTicks(sTimeToWait);
server.Assert(() =>
{
var grid = mapManager.GetGrid(gridId.Value);
var puddle = GetPuddle(entityManager, grid, _origin);
Assert.That(puddle, Is.Not.Null);
Assert.That(puddle!.CurrentVolume, Is.EqualTo(FixedPoint2.New(20)));
// we don't know where a spill would happen
// but there should be only one
var emptyField = 0;
var fullField = 0;
foreach (var direction in _dirs)
{
var newPos = _origin.Offset(direction);
var sidePuddle = GetPuddle(entityManager, grid, newPos);
if (sidePuddle == null)
{
emptyField++;
}
else if (sidePuddle.CurrentVolume == FixedPoint2.Epsilon)
{
fullField++;
}
}
Assert.That(emptyField, Is.EqualTo(7));
Assert.That(fullField, Is.EqualTo(1));
});
await server.WaitIdleAsync();
}
}