42 lines
1.3 KiB
C#
42 lines
1.3 KiB
C#
#nullable enable
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using System;
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using Robust.Shared;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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namespace Content.Shared.Interfaces.GameObjects.Components
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{
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/// <summary>
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/// This interface gives components behavior when being used to "attack".
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/// </summary>
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[RequiresExplicitImplementation]
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public interface IAttack
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{
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// Redirects to ClickAttack by default.
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bool WideAttack(AttackEventArgs eventArgs) => ClickAttack(eventArgs);
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bool ClickAttack(AttackEventArgs eventArgs);
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}
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public class AttackEventArgs : EventArgs
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{
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public AttackEventArgs(IEntity user, EntityCoordinates clickLocation, bool wideAttack, EntityUid target = default)
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{
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User = user;
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ClickLocation = clickLocation;
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WideAttack = wideAttack;
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Target = target;
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IoCManager.Resolve<IEntityManager>().TryGetEntity(Target, out var targetEntity);
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TargetEntity = targetEntity;
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}
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public IEntity User { get; }
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public EntityCoordinates ClickLocation { get; }
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public bool WideAttack { get; }
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public EntityUid Target { get; }
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public IEntity? TargetEntity { get; }
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}
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}
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