Files
tbd-station-14/Content.Shared/Weapons/Ranged/Components/SharedRangedBarrelComponent.cs
2021-07-16 17:37:09 -07:00

29 lines
745 B
C#

using System;
using Robust.Shared.GameObjects;
using Robust.Shared.ViewVariables;
namespace Content.Shared.Weapons.Ranged.Components
{
public abstract class SharedRangedBarrelComponent : Component
{
[ViewVariables]
public abstract FireRateSelector FireRateSelector { get; }
[ViewVariables]
public abstract FireRateSelector AllRateSelectors { get; }
[ViewVariables]
public abstract float FireRate { get; }
[ViewVariables]
public abstract int ShotsLeft { get; }
[ViewVariables]
public abstract int Capacity { get; }
}
[Flags]
public enum FireRateSelector
{
Safety = 0,
Single = 1 << 0,
Automatic = 1 << 1,
}
}