Files
tbd-station-14/Content.Shared/Shuttles/PilotComponent.cs
metalgearsloth 500b9cb1ea Make Saltern driveable (#4257)
* Broadphase refactor (content)

* Shuttle jank

* Fixes

* Testing jank

* Features and things

* Balance stuffsies

* AHHHHHHHHHHHHHHHH

* Mass and stuff working

* Fix drops

* Another balance pass

* Balance AGEN

* Add in stuff for rotating shuttles for debugging

* Nothing to see here

* Testbed stuffsies

* Fix some tests

* Fixen test

* Try fixing map

* Shuttle movement balance pass

* lasaggne

* Basic Helmsman console working

* Slight docking cleanup

* Helmsman requires power

* Basic shuttle test

* Stuff

* Fix computations

* Add shuttle console to saltern

* Rename helmsman to shuttleconsole

* Final stretch

* More tweaks

* Fix piloting prediction for now.
2021-07-21 21:15:12 +10:00

59 lines
1.8 KiB
C#

using System;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Log;
using Robust.Shared.Players;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Shared.Shuttles
{
/// <summary>
/// Stores what shuttle this entity is currently piloting.
/// </summary>
[RegisterComponent]
[NetworkedComponent()]
public sealed class PilotComponent : Component
{
public override string Name => "Pilot";
[ViewVariables] public SharedShuttleConsoleComponent? Console { get; set; }
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
base.HandleComponentState(curState, nextState);
if (curState is not PilotComponentState state) return;
if (state.Console == null)
{
Console = null;
return;
}
if (!Owner.EntityManager.TryGetEntity(state.Console.Value, out var consoleEnt) ||
!consoleEnt.TryGetComponent(out SharedShuttleConsoleComponent? shuttleConsoleComponent))
{
Logger.Warning($"Unable to set Helmsman console to {state.Console.Value}");
return;
}
Console = shuttleConsoleComponent;
}
public override ComponentState GetComponentState(ICommonSession player)
{
return new PilotComponentState(Console?.Owner.Uid);
}
[Serializable, NetSerializable]
private sealed class PilotComponentState : ComponentState
{
public EntityUid? Console { get; }
public PilotComponentState(EntityUid? uid)
{
Console = uid;
}
}
}
}