* started work * some more work, ui working (somewhat) * stuff * reorganization * some more reorg * conveyors * conveyors working * finalized (dis)connection added linkattempt added feedback text work on conveyors * removed command add rangecheck * fixed inrange check * handling * ui no longer kanser, ship it * adresses reviews * reformats file * reformats file Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
38 lines
948 B
C#
38 lines
948 B
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Shared.MachineLinking
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{
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[Serializable, NetSerializable]
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public class SignalPortsState : BoundUserInterfaceState
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{
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/// <summary>
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/// A Dictionary containing all ports and wether or not they can be selected.
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/// </summary>
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public readonly Dictionary<string, bool> Ports;
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public SignalPortsState(string[] ports) : this(ports.ToDictionary(s => s, _ => true))
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{
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}
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public SignalPortsState(Dictionary<string, bool> ports)
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{
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Ports = ports;
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}
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}
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[Serializable, NetSerializable]
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public class SignalPortSelected : BoundUserInterfaceMessage
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{
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public readonly string Port;
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public SignalPortSelected(string port)
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{
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Port = port;
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}
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}
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}
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