65 lines
1.9 KiB
C#
65 lines
1.9 KiB
C#
using System;
|
|
using Content.Shared.Hands;
|
|
using JetBrains.Annotations;
|
|
using Robust.Shared.Analyzers;
|
|
using Robust.Shared.GameObjects;
|
|
|
|
namespace Content.Shared.Inventory
|
|
{
|
|
/// <summary>
|
|
/// This interface gives components behavior when their entity is removed from a non-hand inventory slot,
|
|
/// regardless of where it's going to. This includes moving the entity from a non-hand slot into a hand slot
|
|
/// (which would also fire <see cref="IEquippedHand"/>).
|
|
///
|
|
/// This DOES NOT fire when removing the entity from a hand slot (<see cref="IUnequippedHand"/>), nor
|
|
/// does it fire when removing the entity from held/equipped storage.
|
|
/// </summary>
|
|
[RequiresExplicitImplementation]
|
|
public interface IUnequipped
|
|
{
|
|
[Obsolete("Use UnequippedMessage instead")]
|
|
void Unequipped(UnequippedEventArgs eventArgs);
|
|
}
|
|
|
|
public class UnequippedEventArgs : UserEventArgs
|
|
{
|
|
public UnequippedEventArgs(IEntity user, EquipmentSlotDefines.Slots slot) : base(user)
|
|
{
|
|
Slot = slot;
|
|
}
|
|
|
|
public EquipmentSlotDefines.Slots Slot { get; }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Raised when removing an entity from an inventory slot.
|
|
/// </summary>
|
|
[PublicAPI]
|
|
public class UnequippedEvent : HandledEntityEventArgs
|
|
{
|
|
/// <summary>
|
|
/// Entity that equipped the item.
|
|
/// </summary>
|
|
public IEntity User { get; }
|
|
|
|
/// <summary>
|
|
/// Item that was unequipped.
|
|
/// </summary>
|
|
public IEntity Unequipped { get; }
|
|
|
|
/// <summary>
|
|
/// Slot that the item was removed from.
|
|
/// </summary>
|
|
public EquipmentSlotDefines.Slots Slot { get; }
|
|
|
|
public UnequippedEvent(IEntity user, IEntity unequipped, EquipmentSlotDefines.Slots slot)
|
|
{
|
|
User = user;
|
|
Unequipped = unequipped;
|
|
Slot = slot;
|
|
}
|
|
}
|
|
|
|
|
|
}
|