Files
tbd-station-14/Content.Shared/Interaction/IInteractHand.cs
metalgearsloth 4da74d0ee4 Refactor disposals to ECS (#4418)
* ECS up disposals

Also significantly reduced its CPU usage.

* Make update significantly less S L O W

* Start units pressurised

* Client-side flush lerping

* Fix powered not toggling UI

* Fix flush button

* InteractUsing

* Minor optimisations

* Fix collisions

* Make visual state ECS

* Almost done with shared

* Most stuff moved

* Optimise item sleeping
2021-08-12 13:40:38 +10:00

57 lines
1.7 KiB
C#

using System;
using JetBrains.Annotations;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
namespace Content.Shared.Interaction
{
/// <summary>
/// This interface gives components behavior when being clicked on by a user with an empty hand
/// who is in range and has unobstructed reach of the target entity (allows inside blockers).
/// </summary>
[RequiresExplicitImplementation]
public interface IInteractHand
{
/// <summary>
/// Called when a player directly interacts with an empty hand when user is in range of the target entity.
/// </summary>
[Obsolete("Use InteractHandEvent instead")]
bool InteractHand(InteractHandEventArgs eventArgs);
}
public class InteractHandEventArgs : EventArgs, ITargetedInteractEventArgs
{
public InteractHandEventArgs(IEntity user, IEntity target)
{
User = user;
Target = target;
}
public IEntity User { get; }
public IEntity Target { get; }
}
/// <summary>
/// Raised directed on a target entity when it is interacted with by a user with an empty hand.
/// </summary>
[PublicAPI]
public class InteractHandEvent : HandledEntityEventArgs, ITargetedInteractEventArgs
{
/// <summary>
/// Entity that triggered the interaction.
/// </summary>
public IEntity User { get; }
/// <summary>
/// Entity that was interacted on.
/// </summary>
public IEntity Target { get; }
public InteractHandEvent(IEntity user, IEntity target)
{
User = user;
Target = target;
}
}
}