56 lines
1.4 KiB
C#
56 lines
1.4 KiB
C#
using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.Players;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Shared.Emoting
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{
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[RegisterComponent, NetworkedComponent]
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public class SharedEmotingComponent : Component
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{
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[DataField("enabled")] private bool _enabled = true;
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public override string Name => "Emoting";
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[ViewVariables(VVAccess.ReadWrite)]
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public bool Enabled
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{
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get => _enabled;
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set
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{
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if (_enabled == value)
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return;
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_enabled = value;
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Dirty();
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}
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}
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public override ComponentState GetComponentState(ICommonSession player)
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{
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return new EmotingComponentState(Enabled);
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}
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public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
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{
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if (curState is not EmotingComponentState emoting)
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return;
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_enabled = emoting.Enabled;
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}
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[Serializable, NetSerializable]
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private sealed class EmotingComponentState : ComponentState
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{
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public bool Enabled { get; }
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public EmotingComponentState(bool enabled)
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{
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Enabled = enabled;
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}
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}
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}
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}
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