29 lines
1.1 KiB
C#
29 lines
1.1 KiB
C#
using System;
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using Robust.Shared.IoC;
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using Robust.Shared.Timing;
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namespace Content.Shared.Cooldown
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{
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/// <summary>
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/// Utilities for working with cooldowns.
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/// </summary>
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public static class Cooldowns
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{
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/// <param name="gameTiming">game timing to use, otherwise will resolve using IoCManager.</param>
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/// <returns>a cooldown interval starting at GameTiming.Curtime and ending at (offset) from CurTime.
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/// For example, passing TimeSpan.FromSeconds(5) will create an interval
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/// from now to 5 seconds from now.</returns>
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public static (TimeSpan start, TimeSpan end) FromNow(TimeSpan offset, IGameTiming? gameTiming = null)
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{
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var now = (gameTiming ?? IoCManager.Resolve<IGameTiming>()).CurTime;
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return (now, now + offset);
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}
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/// <see cref="FromNow"/>
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public static (TimeSpan start, TimeSpan end) SecondsFromNow(double seconds, IGameTiming? gameTiming = null)
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{
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return FromNow(TimeSpan.FromSeconds(seconds), gameTiming);
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}
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}
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}
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