* Rename SolutionContainerCaps -> Capability * Move IExamine event to Chemistry System. * ECS the ISolutionChange into SolutionChangeEvent * Unify SolutionContainer into a single shared component * Replace ISolutionInteraction with SolutionContainerComponent * Move all methods from SolutionContainer to ChemistrySystem * Refactor EntitySystem calls to Dependencies * Refactor SolutionContainer to SolutionManager * Fix yamls * Fix test fails * Fix post merge issues * Fix various issues with SolutionManager * More fixes * Fix more components * Fix events not being directed * Fixes for Hypospray * Separate removal and iteration on Metabolism * Fix creampie problems * Address some of sloth's issues * Refactors for Systems * Refactored solution location * Fix tests * Address more sloth issues * Fix dependency * Fix merge conflicts * Add xmldocs for Capabilities components * Remove HasSolution/TryGetDefaultSolution and Add/Remove Drainable/Refillable * Replace Grindable/Juiceable with Extractable * Refactor field names * Fix Drainable * Fix some issues with spillable and injector * Fix issues with Grinder * Fix Beaker having duplicate solutions * Fix foaming * Address some MGS issues * Fix Uid issues * Fix errors in solution Tranfer * Fixed some extra values constant values * Cola is drinkable now
56 lines
1.6 KiB
C#
56 lines
1.6 KiB
C#
using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Shared.Chemistry.Reagent
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{
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public enum ReactionMethod
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{
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Touch,
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Injection,
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Ingestion,
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}
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[ImplicitDataDefinitionForInheritors]
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public abstract class ReagentEntityReaction
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{
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[ViewVariables]
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[DataField("touch")]
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public bool Touch { get; } = false;
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[ViewVariables]
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[DataField("injection")]
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public bool Injection { get; } = false;
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[ViewVariables]
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[DataField("ingestion")]
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public bool Ingestion { get; } = false;
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public void React(ReactionMethod method, IEntity entity, ReagentPrototype reagent, ReagentUnit volume, Components.Solution? source)
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{
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switch (method)
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{
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case ReactionMethod.Touch:
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if (!Touch)
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return;
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break;
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case ReactionMethod.Injection:
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if(!Injection)
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return;
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break;
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case ReactionMethod.Ingestion:
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if(!Ingestion)
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return;
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break;
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default:
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throw new ArgumentOutOfRangeException(nameof(method), method, null);
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}
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React(entity, reagent, volume, source);
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}
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protected abstract void React(IEntity entity, ReagentPrototype reagent, ReagentUnit volume, Components.Solution? source);
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}
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}
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