Files
tbd-station-14/Content.Shared/Body/Mechanism/MechanismSystem.cs
2021-09-28 13:35:29 +02:00

20 lines
471 B
C#

using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Shared.Body.Mechanism
{
[UsedImplicitly]
public class MechanismSystem : EntitySystem
{
public override void Update(float frameTime)
{
base.Update(frameTime);
foreach (var mechanism in EntityManager.EntityQuery<SharedMechanismComponent>(true))
{
mechanism.Update(frameTime);
}
}
}
}