34 lines
845 B
C#
34 lines
845 B
C#
using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Atmos.Components
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{
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[Serializable, NetSerializable]
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public enum SharedGasTankUiKey
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{
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Key
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}
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[Serializable, NetSerializable]
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public class GasTankToggleInternalsMessage : BoundUserInterfaceMessage
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{
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}
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[Serializable, NetSerializable]
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public class GasTankSetPressureMessage : BoundUserInterfaceMessage
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{
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public float Pressure { get; set; }
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}
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[Serializable, NetSerializable]
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public class GasTankBoundUserInterfaceState : BoundUserInterfaceState
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{
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public float TankPressure { get; set; }
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public float? OutputPressure { get; set; }
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public bool InternalsConnected { get; set; }
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public bool CanConnectInternals { get; set; }
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}
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}
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