Files
tbd-station-14/Content.Shared/Administration/SharedBwoinkSystem.cs
20kdc b3f43509d1 Basic AHelp Panel, Ported & Fixed (#4776)
* Graft from https://github.com/space-wizards/space-station-14/pull/3049

* 'openahelp' command

* Add AHelp into escape menu

* Add a way to ahelp a player from the kick window

* bwoink: XAMLify, bugfix, etc.

* Rename the kick/bwoink window the Player Actions Panel

* Add the bwoink sound y'all know and love

adminhelp.ogg taken from d775e1ac80/sound/effects/adminhelp.ogg
 (available in master, therefore see master license: "All assets including icons and sound are under a Creative Commons 3.0 BY-SA license unless otherwise indicated.")
 "Changed the adminhelpsound to some creative commons sound I pinched. Until somebody can get a better one. I'm sick of MAAAAAAAAOOOOOOW."
 Actual source is https://freesound.org/people/martian/sounds/19261/ (CC0)
 The sound had been reversed and the volume altered.

* Actually play the bwoink sound on receiving an ahelp that you didn't send
2021-10-06 17:25:27 +02:00

52 lines
1.6 KiB
C#

#nullable enable
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using Robust.Shared.Network;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.Log;
namespace Content.Shared.Administration
{
public abstract class SharedBwoinkSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeNetworkEvent<BwoinkTextMessage>(OnBwoinkTextMessage);
}
protected virtual void OnBwoinkTextMessage(BwoinkTextMessage message, EntitySessionEventArgs eventArgs)
{
// Specific side code in target.
}
protected void LogBwoink(BwoinkTextMessage message)
{
Logger.InfoS("c.s.go.es.bwoink", $"@{message.ChannelId}: {message.Text}");
}
[Serializable, NetSerializable]
public sealed class BwoinkTextMessage : EntityEventArgs
{
public NetUserId ChannelId { get; }
// This is ignored from the client.
// It's checked by the client when receiving a message from the server for bwoink noises.
// This could be a boolean "Incoming", but that would require making a second instance.
public NetUserId TrueSender { get; }
public string Text { get; }
public BwoinkTextMessage(NetUserId channelId, NetUserId trueSender, string text)
{
ChannelId = channelId;
TrueSender = trueSender;
Text = text;
}
}
}
}