Files
tbd-station-14/Content.Server/Security/Systems/DeployableBarrierSystem.cs
2021-10-02 16:53:20 +02:00

47 lines
1.6 KiB
C#

using Content.Server.Lock;
using Content.Server.Storage.Components;
using Content.Shared.Security;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using System;
namespace Content.Server.Security.Systems
{
public class DeployableBarrierSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DeployableBarrierComponent, ComponentStartup>(OnStartup);
SubscribeLocalEvent<DeployableBarrierComponent, LockToggledEvent>(OnLockToggled);
}
private void OnStartup(EntityUid uid, DeployableBarrierComponent component, ComponentStartup args)
{
if (!component.Owner.TryGetComponent(out LockComponent? lockComponent))
return;
ToggleBarrierDeploy(component, lockComponent.Locked);
}
private void OnLockToggled(EntityUid uid, DeployableBarrierComponent component, LockToggledEvent args)
{
ToggleBarrierDeploy(component, args.Locked);
}
private void ToggleBarrierDeploy(DeployableBarrierComponent component, bool isDeployed)
{
component.Owner.Transform.Anchored = isDeployed;
if (!component.Owner.TryGetComponent(out AppearanceComponent? appearanceComponent))
return;
var state = isDeployed ? DeployableBarrierState.Deployed : DeployableBarrierState.Idle;
appearanceComponent.SetData(DeployableBarrierVisuals.State, state);
if (component.Owner.TryGetComponent(out PointLightComponent? light))
light.Enabled = isDeployed;
}
}
}