Files
tbd-station-14/Content.Server/Sandbox/SandboxManager.cs
Alex Evgrashin a3f16295ea Move Access to ECS (#4826)
* Moved access to ecs

* Fixed tests

* Moved test to integration

* Better IoC

* Moved preset ID card

* Moved id card to ECS

* Moved access component to ECS

* Fixed pda access

* Final touches

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-10-22 13:31:07 +11:00

212 lines
7.4 KiB
C#

using System.Linq;
using Content.Server.Access.Components;
using Content.Shared.Containers.ItemSlots;
using Content.Server.GameTicking;
using Content.Server.Hands.Components;
using Content.Server.Inventory.Components;
using Content.Server.Items;
using Content.Server.PDA;
using Content.Shared.Access;
using Content.Shared.Sandbox;
using Robust.Server.Console;
using Robust.Server.GameObjects;
using Robust.Server.Placement;
using Robust.Server.Player;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Network;
using Robust.Shared.Prototypes;
using Robust.Shared.ViewVariables;
using static Content.Shared.Inventory.EquipmentSlotDefines;
using Content.Server.Access.Systems;
namespace Content.Server.Sandbox
{
internal sealed class SandboxManager : SharedSandboxManager, ISandboxManager, IEntityEventSubscriber
{
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IServerNetManager _netManager = default!;
[Dependency] private readonly IPlacementManager _placementManager = default!;
[Dependency] private readonly IConGroupController _conGroupController = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IServerConsoleHost _host = default!;
private bool _isSandboxEnabled;
[ViewVariables(VVAccess.ReadWrite)]
public bool IsSandboxEnabled
{
get => _isSandboxEnabled;
set
{
_isSandboxEnabled = value;
UpdateSandboxStatusForAll();
}
}
public void Initialize()
{
_netManager.RegisterNetMessage<MsgSandboxStatus>();
_netManager.RegisterNetMessage<MsgSandboxRespawn>(SandboxRespawnReceived);
_netManager.RegisterNetMessage<MsgSandboxGiveAccess>(SandboxGiveAccessReceived);
_netManager.RegisterNetMessage<MsgSandboxGiveAghost>(SandboxGiveAghostReceived);
_netManager.RegisterNetMessage<MsgSandboxSuicide>(SandboxSuicideReceived);
_playerManager.PlayerStatusChanged += OnPlayerStatusChanged;
_entityManager.EventBus.SubscribeEvent<GameRunLevelChangedEvent>(EventSource.Local, this, GameTickerOnOnRunLevelChanged);
_placementManager.AllowPlacementFunc = placement =>
{
if (IsSandboxEnabled)
{
return true;
}
var channel = placement.MsgChannel;
var player = _playerManager.GetSessionByChannel(channel);
if (_conGroupController.CanAdminPlace(player))
{
return true;
}
return false;
};
}
private void GameTickerOnOnRunLevelChanged(GameRunLevelChangedEvent obj)
{
// Automatically clear sandbox state when round resets.
if (obj.New == GameRunLevel.PreRoundLobby)
{
IsSandboxEnabled = false;
}
}
private void OnPlayerStatusChanged(object? sender, SessionStatusEventArgs e)
{
if (e.NewStatus != SessionStatus.Connected || e.OldStatus != SessionStatus.Connecting)
{
return;
}
var msg = _netManager.CreateNetMessage<MsgSandboxStatus>();
msg.SandboxAllowed = IsSandboxEnabled;
_netManager.ServerSendMessage(msg, e.Session.ConnectedClient);
}
private void SandboxRespawnReceived(MsgSandboxRespawn message)
{
if (!IsSandboxEnabled)
{
return;
}
var player = _playerManager.GetSessionByChannel(message.MsgChannel);
EntitySystem.Get<GameTicker>().Respawn(player);
}
private void SandboxGiveAccessReceived(MsgSandboxGiveAccess message)
{
if (!IsSandboxEnabled)
{
return;
}
var player = _playerManager.GetSessionByChannel(message.MsgChannel);
if (player.AttachedEntity == null)
{
return;
}
var allAccess = IoCManager.Resolve<IPrototypeManager>()
.EnumeratePrototypes<AccessLevelPrototype>()
.Select(p => p.ID).ToArray();
if (player.AttachedEntity.TryGetComponent(out InventoryComponent? inv)
&& inv.TryGetSlotItem(Slots.IDCARD, out ItemComponent? wornItem))
{
if (wornItem.Owner.HasComponent<AccessComponent>())
{
UpgradeId(wornItem.Owner);
}
else if (wornItem.Owner.TryGetComponent(out PDAComponent? pda))
{
if (pda.ContainedID == null)
{
var newID = CreateFreshId();
if (pda.Owner.TryGetComponent(out SharedItemSlotsComponent? itemSlots))
{
_entityManager.EntitySysManager.GetEntitySystem<SharedItemSlotsSystem>().
TryInsertContent(itemSlots, newID, pda.IdSlot);
}
}
else
{
UpgradeId(pda.ContainedID.Owner);
}
}
}
else if (player.AttachedEntity.TryGetComponent<HandsComponent>(out var hands))
{
var card = CreateFreshId();
if (!player.AttachedEntity.TryGetComponent(out inv) || !inv.Equip(Slots.IDCARD, card))
{
hands.PutInHandOrDrop(card.GetComponent<ItemComponent>());
}
}
void UpgradeId(IEntity id)
{
var accessSystem = EntitySystem.Get<AccessSystem>();
accessSystem.TrySetTags(id.Uid, allAccess);
if (id.TryGetComponent(out SpriteComponent? sprite))
{
sprite.LayerSetState(0, "gold");
}
}
IEntity CreateFreshId()
{
var card = _entityManager.SpawnEntity("CaptainIDCard", player.AttachedEntity.Transform.Coordinates);
UpgradeId(card);
card.GetComponent<IdCardComponent>().FullName = player.AttachedEntity.Name;
return card;
}
}
private void SandboxGiveAghostReceived(MsgSandboxGiveAghost message)
{
if (!IsSandboxEnabled)
{
return;
}
var player = _playerManager.GetSessionByChannel(message.MsgChannel);
_host.ExecuteCommand(player, _conGroupController.CanCommand(player, "aghost") ? "aghost" : "ghost");
}
private void SandboxSuicideReceived(MsgSandboxSuicide message)
{
if (!IsSandboxEnabled)
{
return;
}
var player = _playerManager.GetSessionByChannel(message.MsgChannel);
_host.ExecuteCommand(player, "suicide");
}
private void UpdateSandboxStatusForAll()
{
var msg = _netManager.CreateNetMessage<MsgSandboxStatus>();
msg.SandboxAllowed = IsSandboxEnabled;
_netManager.ServerSendToAll(msg);
}
}
}