* Moved ghost boo to ecs * Fixed small light exception * No need to inject EM * Moved cooldown and time to fields Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
10 lines
138 B
C#
10 lines
138 B
C#
using Robust.Shared.GameObjects;
|
|
|
|
namespace Content.Server.Ghost
|
|
{
|
|
public class GhostBooEvent : HandledEntityEventArgs
|
|
{
|
|
|
|
}
|
|
}
|