Files
tbd-station-14/Content.Server/Electrocution/Components/ElectrocutionComponent.cs
Vera Aguilera Puerto ed3bf94a3b Electrocution. (#4958)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2021-10-25 16:21:56 +02:00

22 lines
717 B
C#

using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Electrocution
{
/// <summary>
/// Component for virtual electrocution entities (representing an in-progress shock).
/// </summary>
[RegisterComponent]
[Friend(typeof(ElectrocutionSystem))]
public sealed class ElectrocutionComponent : Component
{
public override string Name => "Electrocution";
[DataField("timeLeft")] public float TimeLeft { get; set; }
[DataField("electrocuting")] public EntityUid Electrocuting { get; set; }
[DataField("accumDamage")] public float AccumulatedDamage { get; set; }
}
}