Files
tbd-station-14/Content.Server/CharacterInfo/CharacterInfoComponent.cs
2021-07-16 17:37:09 -07:00

59 lines
2.4 KiB
C#

using System.Collections.Generic;
using Content.Server.Mind.Components;
using Content.Server.Roles;
using Content.Shared.CharacterInfo;
using Content.Shared.Objectives;
using Robust.Shared.GameObjects;
using Robust.Shared.Network;
using Robust.Shared.Players;
namespace Content.Server.CharacterInfo
{
[RegisterComponent]
public class CharacterInfoComponent : SharedCharacterInfoComponent
{
public override void HandleNetworkMessage(ComponentMessage message, INetChannel netChannel, ICommonSession? session = null)
{
if(session?.AttachedEntity != Owner) return;
switch (message)
{
case RequestCharacterInfoMessage _:
var conditions = new Dictionary<string, List<ConditionInfo>>();
var jobTitle = "No Profession";
if (Owner.TryGetComponent(out MindComponent? mindComponent))
{
var mind = mindComponent.Mind;
if (mind != null)
{
// getting conditions
foreach (var objective in mind.AllObjectives)
{
if (!conditions.ContainsKey(objective.Prototype.Issuer))
conditions[objective.Prototype.Issuer] = new List<ConditionInfo>();
foreach (var condition in objective.Conditions)
{
conditions[objective.Prototype.Issuer].Add(new ConditionInfo(condition.Title,
condition.Description, condition.Icon, condition.Progress));
}
}
// getting jobtitle
foreach (var role in mind.AllRoles)
{
if (role.GetType() == typeof(Job))
{
jobTitle = role.Name;
break;
}
}
}
}
SendNetworkMessage(new CharacterInfoMessage(jobTitle, conditions));
break;
}
}
}
}