Files
tbd-station-14/Content.Server/Body/Behavior/HeartBehavior.cs
2021-06-09 22:19:39 +02:00

30 lines
857 B
C#

using Content.Shared.Body.Networks;
namespace Content.Server.Body.Behavior
{
public class HeartBehavior : MechanismBehavior
{
private float _accumulatedFrameTime;
public override void Update(float frameTime)
{
// TODO BODY do between pre and metabolism
if (Parent.Body == null ||
!Parent.Body.Owner.HasComponent<SharedBloodstreamComponent>())
{
return;
}
// Update at most once per second
_accumulatedFrameTime += frameTime;
// TODO: Move/accept/process bloodstream reagents only when the heart is pumping
if (_accumulatedFrameTime >= 1)
{
// bloodstream.Update(_accumulatedFrameTime);
_accumulatedFrameTime -= 1;
}
}
}
}