* Broadphase refactor (content) * Shuttle jank * Fixes * Testing jank * Features and things * Balance stuffsies * AHHHHHHHHHHHHHHHH * Mass and stuff working * Fix drops * Another balance pass * Balance AGEN * Add in stuff for rotating shuttles for debugging * Nothing to see here * Testbed stuffsies * Fix some tests * Fixen test * Try fixing map * Shuttle movement balance pass * lasaggne * Basic Helmsman console working * Slight docking cleanup * Helmsman requires power * Basic shuttle test * Stuff * Fix computations * Add shuttle console to saltern * Rename helmsman to shuttleconsole * Final stretch * More tweaks * Fix piloting prediction for now.
27 lines
740 B
C#
27 lines
740 B
C#
using Content.Server.Shuttles;
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using Content.Shared.Alert;
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using Content.Shared.Shuttles;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Alert.Click
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{
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/// <summary>
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/// Stop piloting shuttle
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/// </summary>
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[UsedImplicitly]
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[DataDefinition]
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public class StopPiloting : IAlertClick
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{
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public void AlertClicked(ClickAlertEventArgs args)
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{
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if (args.Player.TryGetComponent(out PilotComponent? pilotComponent) &&
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pilotComponent.Console != null)
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{
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EntitySystem.Get<ShuttleConsoleSystem>().RemovePilot(pilotComponent);
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}
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}
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}
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}
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