Files
tbd-station-14/Content.Server/Alert/Click/ResistFire.cs
Vera Aguilera Puerto 6cea9cb973 Refactor Flammable to be ECS. (#4671)
- Refactor IHotItem into IsHotEvent.
- Refactor IFireAct into TileFireEvent.
2021-09-22 11:05:33 +02:00

26 lines
698 B
C#

using Content.Server.Atmos.Components;
using Content.Server.Atmos.EntitySystems;
using Content.Shared.Alert;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Alert.Click
{
/// <summary>
/// Resist fire
/// </summary>
[UsedImplicitly]
[DataDefinition]
public class ResistFire : IAlertClick
{
public void AlertClicked(ClickAlertEventArgs args)
{
if (args.Player.TryGetComponent(out FlammableComponent? flammable))
{
EntitySystem.Get<FlammableSystem>().Resist(args.Player.Uid, flammable);
}
}
}
}