Files
tbd-station-14/Content.Server/Access/AccessReaderChangeMessage.cs
2021-06-09 22:19:39 +02:00

18 lines
379 B
C#

using Robust.Shared.GameObjects;
namespace Content.Server.Access
{
public sealed class AccessReaderChangeMessage : EntityEventArgs
{
public IEntity Sender { get; }
public bool Enabled { get; }
public AccessReaderChangeMessage(IEntity entity, bool enabled)
{
Sender = entity;
Enabled = enabled;
}
}
}