* Walls * Airlocks mostly ported * Disposal Unit * Tiles * Lighting * Catwalk * Windows * Some vending machine work * More Vending Machines * Rest of vending machine sprites ported * Fixes to vending machines * Tables (This took a lot of work) * Fixes low walls being required for window smoothing - Also replaces window damage visualization * Plasma Window * APC * SMES + Reorganized parts.yml * Furniture and Organization and Removed Shelf * Renamed seats.yml to chairs.yml * Dispensers * Lazy-fixed the glass airlocks * Don't need this no more * Tilez * blue circuit my fucking beloved * Switches lights to cev one * Conveyors and Switch * Reorients lights * !ALERT! MAP CHANGES !ALERT! Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com>
12 lines
248 B
C#
12 lines
248 B
C#
using Content.Shared.Window;
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using Robust.Shared.GameObjects;
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namespace Content.Client.Window
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{
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[RegisterComponent]
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[ComponentReference(typeof(SharedWindowComponent))]
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public class WindowComponent : SharedWindowComponent
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{
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}
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}
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