Files
tbd-station-14/Content.Client/SubFloor/SubFloorShowLayerVisualizer.cs

41 lines
1.2 KiB
C#

using Content.Shared.SubFloor;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
namespace Content.Client.SubFloor
{
[UsedImplicitly]
public class SubFloorShowLayerVisualizer : AppearanceVisualizer
{
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (!component.Owner.TryGetComponent(out SpriteComponent? sprite))
return;
if (component.TryGetData(SubFloorVisuals.SubFloor, out bool subfloor))
{
sprite.Visible = true;
// Due to the way this visualizer works, you might want to specify it before any other
// visualizer that hides/shows layers depending on certain conditions, such as PipeConnectorVisualizer.
foreach (var layer in sprite.AllLayers)
{
layer.Visible = subfloor;
}
if (sprite.LayerMapTryGet(Layers.FirstLayer, out var firstLayer))
{
sprite.LayerSetVisible(firstLayer, true);
}
}
}
public enum Layers : byte
{
FirstLayer,
}
}
}