Files
tbd-station-14/Content.Client/Sandbox/SandboxManager.cs
2021-10-03 17:58:19 +11:00

366 lines
13 KiB
C#

using System;
using Content.Client.HUD;
using Content.Client.Markers;
using Content.Shared.Input;
using Content.Shared.Sandbox;
using Content.Shared.SubFloor;
using Robust.Client.Console;
using Robust.Client.Debugging;
using Robust.Client.Graphics;
using Robust.Client.Input;
using Robust.Client.Placement;
using Robust.Client.ResourceManagement;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.GameObjects;
using Robust.Shared.Input.Binding;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Map;
using Robust.Shared.Network;
using Robust.Shared.Prototypes;
using static Robust.Client.UserInterface.Controls.BoxContainer;
namespace Content.Client.Sandbox
{
// Layout for the SandboxWindow
public class SandboxWindow : SS14Window
{
public readonly Button RespawnButton;
public readonly Button SpawnEntitiesButton;
public readonly Button SpawnTilesButton;
public readonly Button GiveFullAccessButton; //A button that just puts a captain's ID in your hands.
public readonly Button GiveAghostButton;
public readonly Button ToggleLightButton;
public readonly Button ToggleFovButton;
public readonly Button ToggleShadowsButton;
public readonly Button SuicideButton;
public readonly Button ToggleSubfloorButton;
public readonly Button ShowMarkersButton; //Shows spawn points
public readonly Button ShowBbButton; //Shows bounding boxes
public readonly Button MachineLinkingButton; // Enables/disables machine linking mode.
private readonly IGameHud _gameHud;
public SandboxWindow()
{
Resizable = false;
_gameHud = IoCManager.Resolve<IGameHud>();
Title = Loc.GetString("sandbox-window-title");
var vBox = new BoxContainer
{
Orientation = LayoutOrientation.Vertical,
SeparationOverride = 4
};
Contents.AddChild(vBox);
RespawnButton = new Button { Text = Loc.GetString("sandbox-window-respawn-button") };
vBox.AddChild(RespawnButton);
SpawnEntitiesButton = new Button { Text = Loc.GetString("sandbox-window-spawn-entities-button") };
vBox.AddChild(SpawnEntitiesButton);
SpawnTilesButton = new Button { Text = Loc.GetString("sandbox-window-spawn-tiles-button") };
vBox.AddChild(SpawnTilesButton);
GiveFullAccessButton = new Button { Text = Loc.GetString("sandbox-window-grant-full-access-button") };
vBox.AddChild(GiveFullAccessButton);
GiveAghostButton = new Button { Text = Loc.GetString("sandbox-window-ghost-button") };
vBox.AddChild(GiveAghostButton);
ToggleLightButton = new Button { Text = Loc.GetString("sandbox-window-toggle-lights-button"), ToggleMode = true, Pressed = !IoCManager.Resolve<ILightManager>().Enabled };
vBox.AddChild(ToggleLightButton);
ToggleFovButton = new Button { Text = Loc.GetString("sandbox-window-toggle-fov-button"), ToggleMode = true, Pressed = !IoCManager.Resolve<IEyeManager>().CurrentEye.DrawFov };
vBox.AddChild(ToggleFovButton);
ToggleShadowsButton = new Button { Text = Loc.GetString("sandbox-window-toggle-shadows-button"), ToggleMode = true, Pressed = !IoCManager.Resolve<ILightManager>().DrawShadows };
vBox.AddChild(ToggleShadowsButton);
ToggleSubfloorButton = new Button { Text = Loc.GetString("sandbox-window-toggle-subfloor-button"), ToggleMode = true, Pressed = EntitySystem.Get<SubFloorHideSystem>().ShowAll };
vBox.AddChild(ToggleSubfloorButton);
SuicideButton = new Button { Text = Loc.GetString("sandbox-window-toggle-suicide-button") };
vBox.AddChild(SuicideButton);
ShowMarkersButton = new Button { Text = Loc.GetString("sandbox-window-show-spawns-button"), ToggleMode = true, Pressed = EntitySystem.Get<MarkerSystem>().MarkersVisible };
vBox.AddChild(ShowMarkersButton);
ShowBbButton = new Button { Text = Loc.GetString("sandbox-window-show-bb-button"), ToggleMode = true, Pressed = (EntitySystem.Get<DebugPhysicsSystem>().Flags & PhysicsDebugFlags.Shapes) != 0x0 };
vBox.AddChild(ShowBbButton);
MachineLinkingButton = new Button { Text = Loc.GetString("sandbox-window-link-machines-button"), ToggleMode = true };
vBox.AddChild(MachineLinkingButton);
}
protected override void EnteredTree()
{
base.EnteredTree();
_gameHud.SandboxButtonDown = true;
}
protected override void ExitedTree()
{
base.ExitedTree();
_gameHud.SandboxButtonDown = false;
}
}
internal class SandboxManager : SharedSandboxManager, ISandboxManager
{
[Dependency] private readonly IClientConsoleHost _consoleHost = default!;
[Dependency] private readonly IGameHud _gameHud = default!;
[Dependency] private readonly IClientNetManager _netManager = default!;
[Dependency] private readonly IPlacementManager _placementManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IResourceCache _resourceCache = default!;
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
[Dependency] private readonly IInputManager _inputManager = default!;
public bool SandboxAllowed { get; private set; }
public event Action<bool>? AllowedChanged;
private SandboxWindow? _window;
private EntitySpawnWindow? _spawnWindow;
private TileSpawnWindow? _tilesSpawnWindow;
private bool _sandboxWindowToggled;
public void Initialize()
{
_netManager.RegisterNetMessage<MsgSandboxStatus>(message => SetAllowed(message.SandboxAllowed));
_netManager.RegisterNetMessage<MsgSandboxGiveAccess>();
_netManager.RegisterNetMessage<MsgSandboxRespawn>();
_netManager.RegisterNetMessage<MsgSandboxGiveAghost>();
_netManager.RegisterNetMessage<MsgSandboxSuicide>();
_gameHud.SandboxButtonToggled = SandboxButtonPressed;
_inputManager.SetInputCommand(ContentKeyFunctions.OpenEntitySpawnWindow,
InputCmdHandler.FromDelegate(session => ToggleEntitySpawnWindow()));
_inputManager.SetInputCommand(ContentKeyFunctions.OpenSandboxWindow,
InputCmdHandler.FromDelegate(session => ToggleSandboxWindow()));
_inputManager.SetInputCommand(ContentKeyFunctions.OpenTileSpawnWindow,
InputCmdHandler.FromDelegate(session => ToggleTilesWindow()));
}
private void SandboxButtonPressed(bool newValue)
{
_sandboxWindowToggled = newValue;
UpdateSandboxWindowVisibility();
}
private void ToggleSandboxWindow()
{
_sandboxWindowToggled = !_sandboxWindowToggled;
UpdateSandboxWindowVisibility();
}
private void UpdateSandboxWindowVisibility()
{
if (_sandboxWindowToggled && SandboxAllowed)
OpenWindow();
else
_window?.Close();
}
private void SetAllowed(bool newAllowed)
{
if (newAllowed == SandboxAllowed)
{
return;
}
SandboxAllowed = newAllowed;
_gameHud.SandboxButtonVisible = newAllowed;
if (!newAllowed)
{
// Sandbox permission revoked, close window.
_window?.Close();
}
AllowedChanged?.Invoke(newAllowed);
}
private void OpenWindow()
{
if (_window != null)
{
return;
}
_window = new SandboxWindow();
_window.OnClose += WindowOnOnClose;
_window.RespawnButton.OnPressed += OnRespawnButtonOnOnPressed;
_window.SpawnTilesButton.OnPressed += OnSpawnTilesButtonClicked;
_window.SpawnEntitiesButton.OnPressed += OnSpawnEntitiesButtonClicked;
_window.GiveFullAccessButton.OnPressed += OnGiveAdminAccessButtonClicked;
_window.GiveAghostButton.OnPressed += OnGiveAghostButtonClicked;
_window.ToggleLightButton.OnToggled += OnToggleLightButtonClicked;
_window.ToggleFovButton.OnToggled += OnToggleFovButtonClicked;
_window.ToggleShadowsButton.OnToggled += OnToggleShadowsButtonClicked;
_window.SuicideButton.OnPressed += OnSuicideButtonClicked;
_window.ToggleSubfloorButton.OnPressed += OnToggleSubfloorButtonClicked;
_window.ShowMarkersButton.OnPressed += OnShowMarkersButtonClicked;
_window.ShowBbButton.OnPressed += OnShowBbButtonClicked;
_window.MachineLinkingButton.OnPressed += OnMachineLinkingButtonClicked;
_window.OpenCentered();
}
private void WindowOnOnClose()
{
_window = null;
_sandboxWindowToggled = false;
}
private void OnRespawnButtonOnOnPressed(BaseButton.ButtonEventArgs args)
{
_netManager.ClientSendMessage(_netManager.CreateNetMessage<MsgSandboxRespawn>());
}
private void OnSpawnEntitiesButtonClicked(BaseButton.ButtonEventArgs args)
{
ToggleEntitySpawnWindow();
}
private void OnSpawnTilesButtonClicked(BaseButton.ButtonEventArgs args)
{
ToggleTilesWindow();
}
private void OnToggleLightButtonClicked(BaseButton.ButtonEventArgs args)
{
ToggleLight();
}
private void OnToggleFovButtonClicked(BaseButton.ButtonEventArgs args)
{
ToggleFov();
}
private void OnToggleShadowsButtonClicked(BaseButton.ButtonEventArgs args)
{
ToggleShadows();
}
private void OnToggleSubfloorButtonClicked(BaseButton.ButtonEventArgs args)
{
ToggleSubFloor();
}
private void OnShowMarkersButtonClicked(BaseButton.ButtonEventArgs args)
{
ShowMarkers();
}
private void OnShowBbButtonClicked(BaseButton.ButtonEventArgs args)
{
ShowBb();
}
private void OnMachineLinkingButtonClicked(BaseButton.ButtonEventArgs args)
{
LinkMachines();
}
private void OnGiveAdminAccessButtonClicked(BaseButton.ButtonEventArgs args)
{
_netManager.ClientSendMessage(_netManager.CreateNetMessage<MsgSandboxGiveAccess>());
}
private void OnGiveAghostButtonClicked(BaseButton.ButtonEventArgs args)
{
_netManager.ClientSendMessage(_netManager.CreateNetMessage<MsgSandboxGiveAghost>());
}
private void OnSuicideButtonClicked(BaseButton.ButtonEventArgs args)
{
_netManager.ClientSendMessage(_netManager.CreateNetMessage<MsgSandboxSuicide>());
}
private void ToggleEntitySpawnWindow()
{
if (_spawnWindow == null)
{
_spawnWindow = new EntitySpawnWindow(_placementManager, _prototypeManager, _resourceCache);
_spawnWindow.OpenToLeft();
return;
}
if (_spawnWindow.IsOpen)
{
_spawnWindow.Close();
}
else
{
_spawnWindow.Open();
}
}
private void ToggleTilesWindow()
{
if (_tilesSpawnWindow == null)
{
_tilesSpawnWindow = new TileSpawnWindow(_tileDefinitionManager, _placementManager, _resourceCache);
_tilesSpawnWindow.OpenToLeft();
return;
}
if (_tilesSpawnWindow.IsOpen)
{
_tilesSpawnWindow.Close();
}
else
{
_tilesSpawnWindow.Open();
}
}
private void ToggleLight()
{
_consoleHost.ExecuteCommand("togglelight");
}
private void ToggleFov()
{
_consoleHost.ExecuteCommand("togglefov");
}
private void ToggleShadows()
{
_consoleHost.ExecuteCommand("toggleshadows");
}
private void ToggleSubFloor()
{
_consoleHost.ExecuteCommand("showsubfloor");
}
private void ShowMarkers()
{
_consoleHost.ExecuteCommand("showmarkers");
}
private void ShowBb()
{
_consoleHost.ExecuteCommand("physics shapes");
}
private void LinkMachines()
{
_consoleHost.ExecuteCommand("signallink");
}
}
}